Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Peter I. Cowling, Michael Buro, Michal Bida, Adi Botea, Bruno Bouzy, Martin V. Butz, Philip Hingston, Hector Muñoz-Avila, Dana Nau, and Moshe Sipper. Search in Real-Time Video Games. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 1-19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{cowling_et_al:DFU.Vol6.12191.1, author = {Cowling, Peter I. and Buro, Michael and Bida, Michal and Botea, Adi and Bouzy, Bruno and Butz, Martin V. and Hingston, Philip and Mu\~{n}oz-Avila, Hector and Nau, Dana and Sipper, Moshe}, title = {{Search in Real-Time Video Games}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {1--19}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.1}, URN = {urn:nbn:de:0030-drops-43328}, doi = {10.4230/DFU.Vol6.12191.1}, annote = {Keywords: search algorithms, real-time video games, Monte Carlo tree search, minimax search, game theory} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Clare Bates Congdon, Philip Hingston, and Graham Kendall. Artificial and Computational Intelligence for Games on Mobile Platforms. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 101-108, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{congdon_et_al:DFU.Vol6.12191.101, author = {Congdon, Clare Bates and Hingston, Philip and Kendall, Graham}, title = {{Artificial and Computational Intelligence for Games on Mobile Platforms}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {101--108}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.101}, URN = {urn:nbn:de:0030-drops-43393}, doi = {10.4230/DFU.Vol6.12191.101}, annote = {Keywords: Games, mobile, artificial intelligence, computational intelligence} }
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