@Article{spronck_et_al:DagRep.7.11.86,
author = {Spronck, Pieter and Andr\'{e}, Elisabeth and Cook, Michael and Preu{\ss}, Mike},
title = {{Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471)}},
pages = {86--129},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2018},
volume = {7},
number = {11},
editor = {Spronck, Pieter and Andr\'{e}, Elisabeth and Cook, Michael and Preu{\ss}, Mike},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.7.11.86},
URN = {urn:nbn:de:0030-drops-86722},
doi = {10.4230/DagRep.7.11.86},
annote = {Keywords: dynamical systems, entertainment modeling, game design, multi-agent systems, serious games}
}