BibTeX Export for Procedural Content Generation: Goals, Challenges and Actionable Steps

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@InCollection{togelius_et_al:DFU.Vol6.12191.61,
  author =	{Togelius, Julian and Champandard, Alex J. and Lanzi, Pier Luca and Mateas, Michael and Paiva, Ana and Preuss, Mike and Stanley, Kenneth O.},
  title =	{{Procedural Content Generation: Goals, Challenges and Actionable Steps}},
  booktitle =	{Artificial and Computational Intelligence in Games},
  pages =	{61--75},
  series =	{Dagstuhl Follow-Ups},
  ISBN =	{978-3-939897-62-0},
  ISSN =	{1868-8977},
  year =	{2013},
  volume =	{6},
  editor =	{Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.61},
  URN =		{urn:nbn:de:0030-drops-43367},
  doi =		{10.4230/DFU.Vol6.12191.61},
  annote =	{Keywords: procedural content generation, video games}
}

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