Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482)

Authors Mark Billinghurst, Pablo Cesar, Mar Gonzalez-Franco, Katherine Isbister, Julie Williamson, Alexandra Kitson and all authors of the abstracts in this report



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Author Details

Mark Billinghurst
  • University of South Australia - Adelaide, AU
Pablo Cesar
  • CWI - Amsterdam, NL
Mar Gonzalez-Franco
  • Google - Seattle, US
Katherine Isbister
  • University of California at Santa Cruz, US
Julie Williamson
  • University of Glasgow, GB
Alexandra Kitson
  • Simon Fraser University - Surrey, CA
and all authors of the abstracts in this report

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Mark Billinghurst, Pablo Cesar, Mar Gonzalez-Franco, Katherine Isbister, Julie Williamson, and Alexandra Kitson. Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482). In Dagstuhl Reports, Volume 13, Issue 11, pp. 167-196, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)
https://doi.org/10.4230/DagRep.13.11.167

Abstract

We are rapidly moving towards a hybrid world where communication and collaboration occur in reality, virtuality, and everywhere in-between. But, are current technologies ready for such a shift? Social Extended Reality (XR) systems promise to overcome the limitations of current real-time teleconferencing systems, enabling a better sense of immersion, enhancing the sense of presence, and fostering more successful interpersonal interactions. The possibility for familiar, meaningful, and strategically heightened social interaction in XR has positioned immersive technology as the future of real-time communication and collaboration. This Dagstuhl Seminar gathered academics and practitioners from different disciplines to address the open challenges of immersive interaction including the ethical, legal and societal aspects of possible futures. Participants shared their work through rapid talks and XR demos. The seminar organizers provided provocation talks before small groups convened to discuss three topics over three days: XR design approaches, ethics and values; capturing and modelling; and proxemics, metrics, instrumentation and evaluation. We conclude with a set of grand challenges in the field of social XR in the areas of empathic computing, blended reality, assets and datasets, and survey instruments.

Subject Classification

ACM Subject Classification
  • Human-centered computing → Mixed / augmented reality
  • Human-centered computing → Collaborative and social computing
Keywords
  • Social XR
  • Augmented Reality
  • Virtual Reality
  • Extended Reality
  • Social Computing

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