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Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)

Authors Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius and all authors of the abstracts in this report



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DagRep.2.5.43.pdf
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Author Details

Simon M. Lucas
Michael Mateas
Mike Preuss
Pieter Spronck
Julian Togelius
and all authors of the abstracts in this report

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Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). In Dagstuhl Reports, Volume 2, Issue 5, pp. 43-70, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2012)
https://doi.org/10.4230/DagRep.2.5.43

Abstract

This report documents the program and the outcomes of Dagstuhl Seminar 12191 "Artificial and Computational Intelligence in Games". The aim for the seminar was to bring together creative experts in an intensive meeting with the common goals of gaining a deeper understanding of various aspects of artificial and computational intelligence in games, to help identify the main challenges in game AI research and the most promising venues to deal with them. This was accomplished mainly by means of workgroups on 14 different topics (ranging from search, learning, and modeling to architectures, narratives, and evaluation), and plenary discussions on the results of the workgroups. This report presents the conclusions that each of the workgroups reached. We also added short descriptions of the few talks that were unrelated to any of the workgroups.
Keywords
  • Artificial Intelligence
  • Computational Intelligence
  • Computer Games

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