With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of useful accuracy does not allow the robot to scan continuously while in motion; instead, it has to stop each time it surveys its environment. This requirement was studied by Fekete, Klein and N"uchter for the subproblem of looking around a corner, but until now has not been considered for whole polygonal regions. We give the first comprehensive algorithmic study for this important algorithmic problem that combines stationary art gallery-type aspects with watchman-type issues in an online scenario. We show that there is a lower bound of $Omega(sqrt{n})$ on the competitive ratio in an orthogonal polygon with holes; we also demonstrate that even for orthoconvex polygons, a competitive strategy can only be achieved for limited aspect ratio $A$, i.e., for a given lower bound on the size of an edge. Our main result is an $O(log A)$-competitive strategy for simple rectilinear polygons, which is best possible up to constants.
@InProceedings{fekete_et_al:DagSemProc.06421.8, author = {Fekete, S\'{a}ndor and Schmidt, Christiane}, title = {{Polygon Exploration with Discrete Vision}}, booktitle = {Robot Navigation}, pages = {1--23}, series = {Dagstuhl Seminar Proceedings (DagSemProc)}, ISSN = {1862-4405}, year = {2007}, volume = {6421}, editor = {S\'{a}ndor Fekete and Rudolf Fleischer and Rolf Klein and Alejandro Lopez-Ortiz}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.06421.8}, URN = {urn:nbn:de:0030-drops-8714}, doi = {10.4230/DagSemProc.06421.8}, annote = {Keywords: Searching, scan cost, visibility problems, watchman problems, online searching, competitive strategies, autonomous mobile robots.} }
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