Recently, Generative Adversarial Networks (GANs) have demonstrated great potential for a range of Machine Learning tasks, including synthetic video generation, but have so far not been applied to the domain of modeling geographical processes. In this study, we align these two problems and - motivated by the potential advantages of GANs compared to traditional geosimulation methods - test the capability of GANs to learn a set of underlying rules which determine a geographical process. For this purpose, we turn to Conway’s well-known Game of Life (GoL) as a source for spatio-temporal training data, and further argue for its (and simple variants of it) usefulness as a potential standard training data set for benchmarking generative geographical process models.
@InProceedings{jonietz_et_al:LIPIcs.COSIT.2019.27, author = {Jonietz, David and Kopp, Michael}, title = {{Towards Modeling Geographical Processes with Generative Adversarial Networks (GANs)}}, booktitle = {14th International Conference on Spatial Information Theory (COSIT 2019)}, pages = {27:1--27:9}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-115-3}, ISSN = {1868-8969}, year = {2019}, volume = {142}, editor = {Timpf, Sabine and Schlieder, Christoph and Kattenbeck, Markus and Ludwig, Bernd and Stewart, Kathleen}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.COSIT.2019.27}, URN = {urn:nbn:de:0030-drops-111193}, doi = {10.4230/LIPIcs.COSIT.2019.27}, annote = {Keywords: GAN, generative modeling, deep learning, geosimulation, game of life} }
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