Learning a Generic Value-Selection Heuristic Inside a Constraint Programming Solver

Authors Tom Marty , Tristan François, Pierre Tessier, Louis Gautier, Louis-Martin Rousseau , Quentin Cappart



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Author Details

Tom Marty
  • Polytechnique Montréal, Montreal, Canada
  • Ecole Polytechnique, Palaiseau, France
Tristan François
  • Ecole Polytechnique, Palaiseau, France
Pierre Tessier
  • Ecole Polytechnique, Palaiseau, France
Louis Gautier
  • Ecole Polytechnique, Palaiseau, France
Louis-Martin Rousseau
  • Polytechnique Montréal, Montreal, Canada
Quentin Cappart
  • Polytechnique Montréal, Montreal, Canada

Acknowledgements

We thank CIRRELT for providing essential computing resources. We extend our gratitude to all the people who contributed to the related open-source project: Léo Boisvert, Tom Sander, Ziad El Assal, Malik Attalah, and Marco Novaes.

Cite AsGet BibTex

Tom Marty, Tristan François, Pierre Tessier, Louis Gautier, Louis-Martin Rousseau, and Quentin Cappart. Learning a Generic Value-Selection Heuristic Inside a Constraint Programming Solver. In 29th International Conference on Principles and Practice of Constraint Programming (CP 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 280, pp. 25:1-25:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)
https://doi.org/10.4230/LIPIcs.CP.2023.25

Abstract

Constraint programming is known for being an efficient approach to solving combinatorial problems. Important design choices in a solver are the branching heuristics, designed to lead the search to the best solutions in a minimum amount of time. However, developing these heuristics is a time-consuming process that requires problem-specific expertise. This observation has motivated many efforts to use machine learning to automatically learn efficient heuristics without expert intervention. Although several generic variable-selection heuristics are available in the literature, the options for value-selection heuristics are more scarce. We propose to tackle this issue by introducing a generic learning procedure that can be used to obtain a value-selection heuristic inside a constraint programming solver. This has been achieved thanks to the combination of a deep Q-learning algorithm, a tailored reward signal, and a heterogeneous graph neural network. Experiments on graph coloring, maximum independent set, and maximum cut problems show that this framework competes with the well-known impact-based and activity-based search heuristics and can find solutions close to optimality without requiring a large number of backtracks.

Subject Classification

ACM Subject Classification
  • Computing methodologies → Artificial intelligence
  • Computing methodologies → Machine learning
Keywords
  • Branching heuristic
  • Deep reinforcement learning

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