LIPIcs.ESA.2024.3.pdf
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A tournament is an orientation of a complete graph. A vertex that can reach every other vertex within two steps is called a king. We study the complexity of finding k kings in a tournament graph. We show that the randomized query complexity of finding k ≤ 3 kings is O(n), and for the deterministic case it takes the same amount of queries (up to a constant) as finding a single king (the best known deterministic algorithm makes O(n^{3/2}) queries). On the other hand, we show that finding k ≥ 4 kings requires Ω(n²) queries, even in the randomized case. We consider the RAM model for k ≥ 4. We show an algorithm that finds k kings in time O(kn²), which is optimal for constant values of k. Alternatively, one can also find k ≥ 4 kings in time n^{ω} (the time for matrix multiplication). We provide evidence that this is optimal for large k by suggesting a fine-grained reduction from a variant of the triangle detection problem.
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