Template games [P.-A. Melliès, 2019] unify various approaches to game semantics, by exhibiting them as instances of a double-categorical variant of the slice construction. However, in the particular case of simple games [R. Harmer et al., 2007; C. Jacq and P.-A. Melliès, 2018], template games do not quite yield the standard (bi)category. We refine the construction using factorisation systems, obtaining as an instance a slight generalisation of simple games and strategies. This proves that template games have the descriptive power to capture combinatorial constraints defining well-known classes of games. Another instance is Day’s convolution monoidal structure on the category of presheaves over a strict monoidal category [B. Day, 1970], which answers a question raised in [C. Eberhart, 2018].
@InProceedings{eberhart_et_al:LIPIcs.FSCD.2019.16, author = {Eberhart, Clovis and Hirschowitz, Tom and Laouar, Alexis}, title = {{Template Games, Simple Games, and Day Convolution}}, booktitle = {4th International Conference on Formal Structures for Computation and Deduction (FSCD 2019)}, pages = {16:1--16:19}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-107-8}, ISSN = {1868-8969}, year = {2019}, volume = {131}, editor = {Geuvers, Herman}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSCD.2019.16}, URN = {urn:nbn:de:0030-drops-105237}, doi = {10.4230/LIPIcs.FSCD.2019.16}, annote = {Keywords: Game semantics, Day convolution, Categorical semantics} }
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