The concept of uniform strategies has recently been proposed as a relevant notion in game theory for computer science. It relies on properties involving sets of plays in two-player turn-based arenas equipped with a binary relation between plays. Among the two notions of fully-uniform and strictly-uniform strategies, we focus on the latter, less explored. We present a language that extends CTL^* with a quantifier over all related plays, which enables to express a rich class of uniformity constraints on strategies. We show that the existence of a uniform strategy is equivalent to the language non-emptiness of a jumping tree automaton. While the existence of a uniform strategy is undecidable for rational binary relations, restricting to ecognizable relations yields a 2EXPTIME-complete complexity, and still captures a class of two-player imperfect-information games with epistemic temporal objectives. This result relies on a translation from jumping tree automata with recognizable relations to two-way tree automata.
@InProceedings{maubert_et_al:LIPIcs.FSTTCS.2013.287, author = {Maubert, Bastien and Pinchinat, Sophie}, title = {{Jumping Automata for Uniform Strategies}}, booktitle = {IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2013)}, pages = {287--298}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-939897-64-4}, ISSN = {1868-8969}, year = {2013}, volume = {24}, editor = {Seth, Anil and Vishnoi, Nisheeth K.}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2013.287}, URN = {urn:nbn:de:0030-drops-43801}, doi = {10.4230/LIPIcs.FSTTCS.2013.287}, annote = {Keywords: Games, Imperfect information, Uniform strategies, Jumping automata} }
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