Good-for-Games (GFG) automata offer a compromise between deterministic and nondeterministic automata. They can resolve nondeterministic choices in a step-by-step fashion, without needing any information about the remaining suffix of the word. These automata can be used to solve games with omega-regular conditions, and in particular were introduced as a tool to solve Church's synthesis problem. We focus here on the problem of recognizing Büchi GFG automata, that we call Büchi GFGness problem: given a nondeterministic Büchi automaton, is it GFG? We show that this problem can be decided in P, and more precisely in O(n^4m^2|Sigma|^2), where n is the number of states, m the number of transitions and |Sigma| is the size of the alphabet. We conjecture that a very similar algorithm solves the problem in polynomial time for any fixed parity acceptance condition.
@InProceedings{bagnol_et_al:LIPIcs.FSTTCS.2018.16, author = {Bagnol, Marc and Kuperberg, Denis}, title = {{B\"{u}chi Good-for-Games Automata Are Efficiently Recognizable}}, booktitle = {38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018)}, pages = {16:1--16:14}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-093-4}, ISSN = {1868-8969}, year = {2018}, volume = {122}, editor = {Ganguly, Sumit and Pandya, Paritosh}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2018.16}, URN = {urn:nbn:de:0030-drops-99157}, doi = {10.4230/LIPIcs.FSTTCS.2018.16}, annote = {Keywords: B\"{u}chi, automata, games, polynomial time, nondeterminism} }
Feedback for Dagstuhl Publishing