Algorithms and Insights for RaceTrack

Authors Michael A. Bekos, Till Bruckdorfer, Henry Förster, Michael Kaufmann, Simon Poschenrieder, Thomas Stüber



PDF
Thumbnail PDF

File

LIPIcs.FUN.2016.6.pdf
  • Filesize: 0.84 MB
  • 14 pages

Document Identifiers

Author Details

Michael A. Bekos
Till Bruckdorfer
Henry Förster
Michael Kaufmann
Simon Poschenrieder
Thomas Stüber

Cite AsGet BibTex

Michael A. Bekos, Till Bruckdorfer, Henry Förster, Michael Kaufmann, Simon Poschenrieder, and Thomas Stüber. Algorithms and Insights for RaceTrack. In 8th International Conference on Fun with Algorithms (FUN 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 49, pp. 6:1-6:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2016)
https://doi.org/10.4230/LIPIcs.FUN.2016.6

Abstract

We discuss algorithmic issues on the well-known paper-and-pencil game RaceTrack. On a very simple track called Indianapolis, we introduce the problem and simple approaches, that will be gradually refined. We present and experimentally evaluate efficient algorithms for single player scenarios. We also consider a variant where the parts of the track are known as soon as they become visible during the race.
Keywords
  • Racetrack
  • State-graph
  • complexity

Metrics

  • Access Statistics
  • Total Accesses (updated on a weekly basis)
    0
    PDF Downloads

References

  1. Kristian Ahlmann-Ohlsen. Applying binary decision diagrams to solve the shortest path problem in vectorrace, 2005. Google Scholar
  2. Jeff Erickson. How hard is optimal racing?, 2009. URL: http://3dpancakes.typepad.com/ernie/2009/06/how-hard-is-optimal-racing.html.
  3. Martin Gardner. Mathematical games - Sim, chomp and race track: new games for the intellect (and not for lady luck). Scientific American, 228(1):108-115, 1973. Google Scholar
  4. Peter E. Hart, Nils J. Nilsson, and Bertram Raphael. A formal basis for the heuristic determination of minimum cost paths. IEEE Trans. Systems, Science and Cybernetics, SSC-4(2):100-107, 1968. Google Scholar
  5. Markus Holzer and Pierre McKenzie. The computational complexity of racetrack. In Paolo Boldi and Luisa Gargano, editors, FUN 2010, volume 6099 of LNCS, pages 260-271. Springer, 2010. Google Scholar
  6. Robert Olsson and Andreas Tarandi. A genetic algorithm in the game racetrack, 2011. Google Scholar
  7. Jakob Schmid. VectorRace - finding the fastest path through a two-dimensional track, 2005. URL: http://schmid.dk/articles/vectorRace.pdf.
  8. Wikipedia. Racetrack (game). URL: https://en.wikipedia.org/wiki/Racetrack_game.
Questions / Remarks / Feedback
X

Feedback for Dagstuhl Publishing


Thanks for your feedback!

Feedback submitted

Could not send message

Please try again later or send an E-mail