In this paper, we study the problem of deciding the winner of reachability switching games. We study zero-, one-, and two-player variants of these games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case is PSPACE-hard and in EXPTIME. For the zero-player case, we also show P-hardness for a succinctly-represented model that maintains the upper bound of NP n coNP. For the one- and two-player cases, our results hold in both the natural, explicit model and succinctly-represented model. We also study the structure of winning strategies in these games, and in particular we show that exponential memory is required in both the one- and two-player settings.
@InProceedings{fearnley_et_al:LIPIcs.ICALP.2018.124, author = {Fearnley, John and Gairing, Martin and Mnich, Matthias and Savani, Rahul}, title = {{Reachability Switching Games}}, booktitle = {45th International Colloquium on Automata, Languages, and Programming (ICALP 2018)}, pages = {124:1--124:14}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-076-7}, ISSN = {1868-8969}, year = {2018}, volume = {107}, editor = {Chatzigiannakis, Ioannis and Kaklamanis, Christos and Marx, D\'{a}niel and Sannella, Donald}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2018.124}, URN = {urn:nbn:de:0030-drops-91282}, doi = {10.4230/LIPIcs.ICALP.2018.124}, annote = {Keywords: Deterministic Random Walks, Model Checking, Reachability, Simple Stochastic Game, Switching Systems} }
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