We consider the following game between two players Alice and Bob, which we call the mirror game. Alice and Bob take turns saying numbers belonging to the set {1, 2, ...,N}. A player loses if they repeat a number that has already been said. Otherwise, after N turns, when all the numbers have been spoken, both players win. When N is even, Bob, who goes second, has a very simple (and memoryless) strategy to avoid losing: whenever Alice says x, respond with N+1-x. The question is: does Alice have a similarly simple strategy to win that avoids remembering all the numbers said by Bob? The answer is no. We prove a linear lower bound on the space complexity of any deterministic winning strategy of Alice. Interestingly, this follows as a consequence of the Eventown-Oddtown theorem from extremal combinatorics. We additionally demonstrate a randomized strategy for Alice that wins with high probability that requires only O~(sqrt N) space (provided that Alice has access to a random matching on K_N). We also investigate lower bounds for a generalized mirror game where Alice and Bob alternate saying 1 number and b numbers each turn (respectively). When 1+b is a prime, our linear lower bounds continue to hold, but when 1+b is composite, we show that the existence of a o(N) space strategy for Bob (when N != 0 mod (1+b)) implies the existence of exponential-sized matching vector families over Z^N_{1+b}.
@InProceedings{garg_et_al:LIPIcs.ITCS.2019.36, author = {Garg, Sumegha and Schneider, Jon}, title = {{The Space Complexity of Mirror Games}}, booktitle = {10th Innovations in Theoretical Computer Science Conference (ITCS 2019)}, pages = {36:1--36:14}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-095-8}, ISSN = {1868-8969}, year = {2019}, volume = {124}, editor = {Blum, Avrim}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2019.36}, URN = {urn:nbn:de:0030-drops-101295}, doi = {10.4230/LIPIcs.ITCS.2019.36}, annote = {Keywords: Mirror Games, Space Complexity, Eventown-Oddtown} }
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