This article delves into the development of ERPL, a Domain-Specific Language tailored for virtual escape rooms. It explores the mechanics, technology, and architecture used in creating immersive and engaging virtual escape room experiences. Case studies demonstrate the practical application of ERPL in designing virtual escape rooms, showcasing its flexibility and effectiveness in meeting the demands of escape room creators. In conclusion, we summarize the results obtained and discuss potential future directions for the development of ERPL.
@InProceedings{dasilva_et_al:OASIcs.SLATE.2024.9, author = {da Silva, Tiago Lu{\'\i}s Dias and Almeida, Jos\'{e} Jo\~{a}o}, title = {{ERPL: DSL for Escape Rooms}}, booktitle = {13th Symposium on Languages, Applications and Technologies (SLATE 2024)}, pages = {9:1--9:8}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-321-8}, ISSN = {2190-6807}, year = {2024}, volume = {120}, editor = {Rodrigues, M\'{a}rio and Leal, Jos\'{e} Paulo and Portela, Filipe}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SLATE.2024.9}, URN = {urn:nbn:de:0030-drops-220800}, doi = {10.4230/OASIcs.SLATE.2024.9}, annote = {Keywords: Escape rooms, Domain-Specific Language, Game development} }
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