2 Search Results for "Cerqueira, José Manuel"


Document
An Augmented Reality Mathematics Serious Game

Authors: José Manuel Cerqueira, João Martinho Moura, Cristina Sylla, and Luís Ferreira

Published in: OASIcs, Volume 81, First International Computer Programming Education Conference (ICPEC 2020)


Abstract
This article presents the results obtained from an experiment using an Augmented Reality (AR) serious game for learning mathematical functions in middle school, in contexts that resort to Game Based Learning. A serious game was created specifically for this purpose and allowed to conduct an exploratory study with a quantitative and qualitative methodological approach, with two groups of teachers of different subjects: mathematics and informatics. The game, called FootMath, allows the visualization, manipulation and exploration of linear, quadratic, exponential and trigonometric mathematical functions, through the simulation of a 3D football game, in which the user can change the function parameters with different values, in order to score a goal. It was tested the potential use of AR technologies in learning scenarios, considering the teacher’s perspective. According to the findings, FootMath was considered to be a promising and innovative tool to be incorporated in real mathematics teaching scenarios.

Cite as

José Manuel Cerqueira, João Martinho Moura, Cristina Sylla, and Luís Ferreira. An Augmented Reality Mathematics Serious Game. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 6:1-6:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{cerqueira_et_al:OASIcs.ICPEC.2020.6,
  author =	{Cerqueira, Jos\'{e} Manuel and Moura, Jo\~{a}o Martinho and Sylla, Cristina and Ferreira, Lu{\'\i}s},
  title =	{{An Augmented Reality Mathematics Serious Game}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{6:1--6:8},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.6},
  URN =		{urn:nbn:de:0030-drops-122939},
  doi =		{10.4230/OASIcs.ICPEC.2020.6},
  annote =	{Keywords: Serious Game, Augmented Reality, Mathematics, Functions}
}
Document
Turing - Inter School Programming Contest: Pedagogical Innovation in Programming Teaching for Middle Schools

Authors: Rui Figueiredo, Bárbara Cleto, and José Manuel Cerqueira

Published in: OASIcs, Volume 81, First International Computer Programming Education Conference (ICPEC 2020)


Abstract
Turing is an interscholastic tournament that aims at promoting the teaching of informatics, particularly the learning of programming through gamification. It is a competition between secondary schools, organized by teachers of informatics, for their own students. Turing was developed due to the lack of tournaments and competitions organized by teachers in this level of education. By contrast, universities and polytechnic institutes regularly organize programming tournaments, aimed at students of both secondary schools and universities. Given that its Turing is a pilot project, the first edition of the tournament will take place in March 2020 and it will occur simultaneously in three secondary schools. The students who are (voluntarily) enrolled in Turing will have an hour and thirty minutes to solve a set of problems in C programming language via Web, through the E-Learning platform Moodle while using the plugin CodeRunner.

Cite as

Rui Figueiredo, Bárbara Cleto, and José Manuel Cerqueira. Turing - Inter School Programming Contest: Pedagogical Innovation in Programming Teaching for Middle Schools. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 9:1-9:7, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


Copy BibTex To Clipboard

@InProceedings{figueiredo_et_al:OASIcs.ICPEC.2020.9,
  author =	{Figueiredo, Rui and Cleto, B\'{a}rbara and Cerqueira, Jos\'{e} Manuel},
  title =	{{Turing - Inter School Programming Contest: Pedagogical Innovation in Programming Teaching for Middle Schools}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{9:1--9:7},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.9},
  URN =		{urn:nbn:de:0030-drops-122961},
  doi =		{10.4230/OASIcs.ICPEC.2020.9},
  annote =	{Keywords: CodeRunner, Contest, Game, Gamification, Programming, Turing}
}
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