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@InCollection{togelius_et_al:DFU:2013:4336, author = {Julian Togelius and Alex J. Champandard and Pier Luca Lanzi and Michael Mateas and Ana Paiva and Mike Preuss and Kenneth O. Stanley}, title = {{Procedural Content Generation: Goals, Challenges and Actionable Steps}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {61--75}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius}, publisher = {Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik}, address = {Dagstuhl, Germany}, URL = {http://drops.dagstuhl.de/opus/volltexte/2013/4336}, URN = {urn:nbn:de:0030-drops-43367}, doi = {10.4230/DFU.Vol6.12191.61}, annote = {Keywords: procedural content generation, video games} }
Keywords: | procedural content generation, video games | |
Seminar: | Artificial and Computational Intelligence in Games | |
Issue date: | 2013 | |
Date of publication: | 18.11.2013 |