A Phase Transition in Minesweeper

Authors Ross Dempsey , Charles Guinn



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Author Details

Ross Dempsey
  • Joseph Henry Laboratories, Princeton University, NJ, USA
Charles Guinn
  • Joseph Henry Laboratories, Princeton University, NJ, USA

Acknowledgements

The authors would like to thank Dumitru Caligaru and Katherine Xiang for interesting conversations and correspondence related to this project. We are also grateful to Anton Belov and Joao Marques-Silva for their open source GMUS extractor MUSer2.

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Ross Dempsey and Charles Guinn. A Phase Transition in Minesweeper. In 10th International Conference on Fun with Algorithms (FUN 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 157, pp. 12:1-12:10, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)
https://doi.org/10.4230/LIPIcs.FUN.2021.12

Abstract

We study the average-case complexity of the classic Minesweeper game in which players deduce the locations of mines on a two-dimensional lattice. Playing Minesweeper is known to be co-NP-complete. We show empirically that Minesweeper exhibits a phase transition analogous to the well-studied SAT phase transition. Above the critical mine density it becomes almost impossible to play Minesweeper by logical inference. We use a reduction to Boolean unsatisfiability to characterize the hardness of Minesweeper instances, and show that the hardness peaks at the phase transition. Furthermore, we demonstrate algorithmic barriers at the phase transition for polynomial-time approaches to Minesweeper inference. Finally, we comment on expectations for the asymptotic behavior of the phase transition.

Subject Classification

ACM Subject Classification
  • Theory of computation → Complexity theory and logic
Keywords
  • Complexity of Games
  • Minesweeper

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References

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