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Documents authored by Doyen, Laurent


Document
Algorithm and Strategy Construction for Sure-Almost-Sure Stochastic Parity Games

Authors: Laurent Doyen and Shibashis Guha

Published in: LIPIcs, Volume 364, 43rd International Symposium on Theoretical Aspects of Computer Science (STACS 2026)


Abstract
We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that must hold almost-surely, that is with probability 1. The problem of deciding the existence of a winning strategy in such games is central in the framework of synthesis beyond worst-case where a hard requirement that must hold surely is combined with a softer requirement. Recent works showed that the problem is coNP-complete, and infinite-memory strategies are necessary in general, even in one-player games (i.e., Markov decision processes). However, memoryless strategies are sufficient for the opponent player. Despite these comprehensive results, the known algorithmic solution enumerates all memoryless strategies of the opponent, which is exponential in all cases, and does not construct a winning strategy when one exists. We present a recursive algorithm, based on a characterisation of the winning region, that gives a deeper insight into the problem. In particular, we show how to construct a winning strategy to achieve the combination of sure and almost-sure parity, and we derive new complexity and memory bounds for special classes of the problem, defined by fixing the index of either of the two parity conditions.

Cite as

Laurent Doyen and Shibashis Guha. Algorithm and Strategy Construction for Sure-Almost-Sure Stochastic Parity Games. In 43rd International Symposium on Theoretical Aspects of Computer Science (STACS 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 364, pp. 34:1-34:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)


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@InProceedings{doyen_et_al:LIPIcs.STACS.2026.34,
  author =	{Doyen, Laurent and Guha, Shibashis},
  title =	{{Algorithm and Strategy Construction for Sure-Almost-Sure Stochastic Parity Games}},
  booktitle =	{43rd International Symposium on Theoretical Aspects of Computer Science (STACS 2026)},
  pages =	{34:1--34:20},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-412-3},
  ISSN =	{1868-8969},
  year =	{2026},
  volume =	{364},
  editor =	{Mahajan, Meena and Manea, Florin and McIver, Annabelle and Thắng, Nguy\~{ê}n Kim},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2026.34},
  URN =		{urn:nbn:de:0030-drops-255230},
  doi =		{10.4230/LIPIcs.STACS.2026.34},
  annote =	{Keywords: stochastic games, parity objectives, reactive synthesis}
}
Document
Synthesising Full-Information Protocols

Authors: Dietmar Berwanger, Laurent Doyen, and Thomas Soullard

Published in: LIPIcs, Volume 360, 45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)


Abstract
We study a communication model where processes reveal their entire local information whenever they interact. However, the system involves an indeterminate environment that may control when a communication event occurs and which participants are involved. As a result, the amount of information a process may receive at once is unbounded. Such full-information protocols are common in the distributed-computing literature. Here, we consider synchronous systems, modelled as infinite games with imperfect information played on finite graphs. We present a decision procedure for the synthesis of a process with an ω-regular specification in a system where the other participating processes are fixed. The challenge lies in constructing a finite representation of information trees with unbounded branching. Our construction is non-elementary in the size of the problem instance, and we establish a matching non-elementary lower bound for the complexity of the synthesis problem.

Cite as

Dietmar Berwanger, Laurent Doyen, and Thomas Soullard. Synthesising Full-Information Protocols. In 45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 360, pp. 13:1-13:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{berwanger_et_al:LIPIcs.FSTTCS.2025.13,
  author =	{Berwanger, Dietmar and Doyen, Laurent and Soullard, Thomas},
  title =	{{Synthesising Full-Information Protocols}},
  booktitle =	{45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)},
  pages =	{13:1--13:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-406-2},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{360},
  editor =	{Aiswarya, C. and Mehta, Ruta and Roy, Subhajit},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2025.13},
  URN =		{urn:nbn:de:0030-drops-250930},
  doi =		{10.4230/LIPIcs.FSTTCS.2025.13},
  annote =	{Keywords: Infinite Games on Finite Graphs, Imperfect Information, Reactive Processes, Distributed Synthesis, Dynamic Networks}
}
Document
Expectation in Stochastic Games with Prefix-Independent Objectives

Authors: Laurent Doyen, Pranshu Gaba, and Shibashis Guha

Published in: LIPIcs, Volume 348, 36th International Conference on Concurrency Theory (CONCUR 2025)


Abstract
Stochastic two-player games model systems with an environment that is both adversarial and stochastic. In this paper, we study the expected value of bounded quantitative prefix-independent objectives in the context of stochastic games. We show a generic reduction from the expectation problem to linearly many instances of the almost-sure satisfaction problem for threshold Boolean objectives. The result follows from partitioning the vertices of the game into so-called value classes where each class consists of vertices of the same value. Our procedure further entails that the memory required by both players to play optimally for the expectation problem is no more than the memory required by the players to play optimally for the almost-sure satisfaction problem for a corresponding threshold Boolean objective. We show the applicability of the framework to compute the expected window mean-payoff measure in stochastic games. The window mean-payoff measure strengthens the classical mean-payoff measure by computing the mean payoff over windows of bounded length that slide along an infinite path. We show that the decision problem to check if the expected window mean-payoff value is at least a given threshold is in UP ∩ coUP when the window length is given in unary.

Cite as

Laurent Doyen, Pranshu Gaba, and Shibashis Guha. Expectation in Stochastic Games with Prefix-Independent Objectives. In 36th International Conference on Concurrency Theory (CONCUR 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 348, pp. 16:1-16:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{doyen_et_al:LIPIcs.CONCUR.2025.16,
  author =	{Doyen, Laurent and Gaba, Pranshu and Guha, Shibashis},
  title =	{{Expectation in Stochastic Games with Prefix-Independent Objectives}},
  booktitle =	{36th International Conference on Concurrency Theory (CONCUR 2025)},
  pages =	{16:1--16:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-389-8},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{348},
  editor =	{Bouyer, Patricia and van de Pol, Jaco},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.16},
  URN =		{urn:nbn:de:0030-drops-239668},
  doi =		{10.4230/LIPIcs.CONCUR.2025.16},
  annote =	{Keywords: Stochastic games, finitary objectives, mean payoff, reactive synthesis}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
The Value Problem for Multiple-Environment MDPs with Parity Objective

Authors: Krishnendu Chatterjee, Laurent Doyen, Jean-François Raskin, and Ocan Sankur

Published in: LIPIcs, Volume 334, 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)


Abstract
We consider multiple-environment Markov decision processes (MEMDP), which consist of a finite set of MDPs over the same state space, representing different scenarios of transition structure and probability. The value of a strategy is the probability to satisfy the objective, here a parity objective, in the worst-case scenario, and the value of an MEMDP is the supremum of the values achievable by a strategy. We show that deciding whether the value is 1 is a PSPACE-complete problem, and even in P when the number of environments is fixed, along with new insights to the almost-sure winning problem, which is to decide if there exists a strategy with value 1. Pure strategies are sufficient for theses problems, whereas randomization is necessary in general when the value is smaller than 1. We present an algorithm to approximate the value, running in double exponential space. Our results are in contrast to the related model of partially-observable MDPs where all these problems are known to be undecidable.

Cite as

Krishnendu Chatterjee, Laurent Doyen, Jean-François Raskin, and Ocan Sankur. The Value Problem for Multiple-Environment MDPs with Parity Objective. In 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 334, pp. 150:1-150:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{chatterjee_et_al:LIPIcs.ICALP.2025.150,
  author =	{Chatterjee, Krishnendu and Doyen, Laurent and Raskin, Jean-Fran\c{c}ois and Sankur, Ocan},
  title =	{{The Value Problem for Multiple-Environment MDPs with Parity Objective}},
  booktitle =	{52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)},
  pages =	{150:1--150:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-372-0},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{334},
  editor =	{Censor-Hillel, Keren and Grandoni, Fabrizio and Ouaknine, Jo\"{e}l and Puppis, Gabriele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2025.150},
  URN =		{urn:nbn:de:0030-drops-235272},
  doi =		{10.4230/LIPIcs.ICALP.2025.150},
  annote =	{Keywords: Markov decision processes, imperfect information, randomized strategies, limit-sure winning}
}
Document
Regular Games with Imperfect Information Are Not That Regular

Authors: Laurent Doyen and Thomas Soullard

Published in: LIPIcs, Volume 311, 35th International Conference on Concurrency Theory (CONCUR 2024)


Abstract
We consider two-player games with imperfect information and the synthesis of a randomized strategy for one player that ensures the objective is satisfied almost-surely (i.e., with probability 1), regardless of the strategy of the other player. Imperfect information is modeled by an indistinguishability relation describing the pairs of histories that the first player cannot distinguish, a generalization of the traditional model with partial observations. The game is regular if it admits a regular function whose kernel commutes with the indistinguishability relation. The synthesis of pure strategies that ensure all possible outcomes satisfy the objective is possible in regular games, by a generic reduction that holds for all objectives. While the solution for pure strategies extends to randomized strategies in the traditional model with partial observations (which is always regular), a similar reduction does not exist in the more general model. Despite that, we show that in regular games with Büchi objectives the synthesis problem is decidable for randomized strategies that ensure the outcome satisfies the objective almost-surely.

Cite as

Laurent Doyen and Thomas Soullard. Regular Games with Imperfect Information Are Not That Regular. In 35th International Conference on Concurrency Theory (CONCUR 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 311, pp. 23:1-23:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{doyen_et_al:LIPIcs.CONCUR.2024.23,
  author =	{Doyen, Laurent and Soullard, Thomas},
  title =	{{Regular Games with Imperfect Information Are Not That Regular}},
  booktitle =	{35th International Conference on Concurrency Theory (CONCUR 2024)},
  pages =	{23:1--23:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-339-3},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{311},
  editor =	{Majumdar, Rupak and Silva, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2024.23},
  URN =		{urn:nbn:de:0030-drops-207953},
  doi =		{10.4230/LIPIcs.CONCUR.2024.23},
  annote =	{Keywords: Imperfect-information games, randomized strategies, synthesis}
}
Document
Observation and Distinction. Representing Information in Infinite Games

Authors: Dietmar Berwanger and Laurent Doyen

Published in: LIPIcs, Volume 154, 37th International Symposium on Theoretical Aspects of Computer Science (STACS 2020)


Abstract
We compare two approaches for modelling imperfect information in infinite games by using finite-state automata. The first, more standard approach views information as the result of an observation process driven by a sequential Mealy machine. In contrast, the second approach features indistinguishability relations described by synchronous two-tape automata. The indistinguishability-relation model turns out to be strictly more expressive than the one based on observations. We present a characterisation of the indistinguishability relations that admit a representation as a finite-state observation function. We show that the characterisation is decidable, and give a procedure to construct a corresponding Mealy machine whenever one exists.

Cite as

Dietmar Berwanger and Laurent Doyen. Observation and Distinction. Representing Information in Infinite Games. In 37th International Symposium on Theoretical Aspects of Computer Science (STACS 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 154, pp. 48:1-48:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{berwanger_et_al:LIPIcs.STACS.2020.48,
  author =	{Berwanger, Dietmar and Doyen, Laurent},
  title =	{{Observation and Distinction. Representing Information in Infinite Games}},
  booktitle =	{37th International Symposium on Theoretical Aspects of Computer Science (STACS 2020)},
  pages =	{48:1--48:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-140-5},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{154},
  editor =	{Paul, Christophe and Bl\"{a}ser, Markus},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2020.48},
  URN =		{urn:nbn:de:0030-drops-119095},
  doi =		{10.4230/LIPIcs.STACS.2020.48},
  annote =	{Keywords: Infinite Games on Finite Graphs, Imperfect Information, Automatic Structures}
}
Document
Computation Tree Logic for Synchronization Properties

Authors: Krishnendu Chatterjee and Laurent Doyen

Published in: LIPIcs, Volume 55, 43rd International Colloquium on Automata, Languages, and Programming (ICALP 2016)


Abstract
We present a logic that extends CTL (Computation Tree Logic) with operators that express synchronization properties. A property is synchronized in a system if it holds in all paths of a certain length. The new logic is obtained by using the same path quantifiers and temporal operators as in CTL, but allowing a different order of the quantifiers. This small syntactic variation induces a logic that can express non-regular properties for which known extensions of MSO with equality of path length are undecidable. We show that our variant of CTL is decidable and that the model-checking problem is in Delta_3^P = P^{NP^{NP}}, and is hard for the class of problems solvable in polynomial time using a parallel access to an NP oracle. We analogously consider quantifier exchange in extensions of CTL, and we present operators defined using basic operators of CTL* that express the occurrence of infinitely many synchronization points. We show that the model-checking problem remains in Delta_3^P. The distinguishing power of CTL and of our new logic coincide if the Next operator is allowed in the logics, thus the classical bisimulation quotient can be used for state-space reduction before model checking.

Cite as

Krishnendu Chatterjee and Laurent Doyen. Computation Tree Logic for Synchronization Properties. In 43rd International Colloquium on Automata, Languages, and Programming (ICALP 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 55, pp. 98:1-98:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2016)


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@InProceedings{chatterjee_et_al:LIPIcs.ICALP.2016.98,
  author =	{Chatterjee, Krishnendu and Doyen, Laurent},
  title =	{{Computation Tree Logic for Synchronization Properties}},
  booktitle =	{43rd International Colloquium on Automata, Languages, and Programming (ICALP 2016)},
  pages =	{98:1--98:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-013-2},
  ISSN =	{1868-8969},
  year =	{2016},
  volume =	{55},
  editor =	{Chatzigiannakis, Ioannis and Mitzenmacher, Michael and Rabani, Yuval and Sangiorgi, Davide},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2016.98},
  URN =		{urn:nbn:de:0030-drops-62334},
  doi =		{10.4230/LIPIcs.ICALP.2016.98},
  annote =	{Keywords: Computation Tree Logic, Synchronization, model-checking, complexity}
}
Document
Synchronizing Words for Weighted and Timed Automata

Authors: Laurent Doyen, Line Juhl, Kim G. Larsen, Nicolas Markey, and Mahsa Shirmohammadi

Published in: LIPIcs, Volume 29, 34th International Conference on Foundation of Software Technology and Theoretical Computer Science (FSTTCS 2014)


Abstract
The problem of synchronizing automata is concerned with the existence of a word that sends all states of the automaton to one and the same state. This problem has classically been studied for complete deterministic finite automata, with the existence problem being NLOGSPACE-complete. In this paper we consider synchronizing-word problems for weighted and timed automata. We consider the synchronization problem in several variants and combinations of these, including deterministic and non-deterministic timed and weighted automata, synchronization to unique location with possibly different clock valuations or accumulated weights, as well as synchronization with a safety condition forbidding the automaton to visit states outside a safety-set during synchronization (e.g. energy constraints). For deterministic weighted automata, the synchronization problem is proven PSPACE-complete under energy constraints, and in 3-EXPSPACE under general safety constraints. For timed automata the synchronization problems are shown to be PSPACE-complete in the deterministic case, and undecidable in the non-deterministic case.

Cite as

Laurent Doyen, Line Juhl, Kim G. Larsen, Nicolas Markey, and Mahsa Shirmohammadi. Synchronizing Words for Weighted and Timed Automata. In 34th International Conference on Foundation of Software Technology and Theoretical Computer Science (FSTTCS 2014). Leibniz International Proceedings in Informatics (LIPIcs), Volume 29, pp. 121-132, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2014)


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@InProceedings{doyen_et_al:LIPIcs.FSTTCS.2014.121,
  author =	{Doyen, Laurent and Juhl, Line and Larsen, Kim G. and Markey, Nicolas and Shirmohammadi, Mahsa},
  title =	{{Synchronizing Words for Weighted and Timed Automata}},
  booktitle =	{34th International Conference on Foundation of Software Technology and Theoretical Computer Science (FSTTCS 2014)},
  pages =	{121--132},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-77-4},
  ISSN =	{1868-8969},
  year =	{2014},
  volume =	{29},
  editor =	{Raman, Venkatesh and Suresh, S. P.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2014.121},
  URN =		{urn:nbn:de:0030-drops-48370},
  doi =		{10.4230/LIPIcs.FSTTCS.2014.121},
  annote =	{Keywords: Synchronizing words, weighted automata, timed automata}
}
Document
Generalized Mean-payoff and Energy Games

Authors: Krishnendu Chatterjee, Laurent Doyen, Thomas A. Henzinger, and Jean-François Raskin

Published in: LIPIcs, Volume 8, IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2010)


Abstract
In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always nonnegative. Generalized mean-payoff and energy games replace individual weights by tuples, and the limit average (resp. running sum) of each coordinate must be (resp. remain) nonnegative. These games have applications in the synthesis of resource-bounded processes with multiple resources. We prove the finite-memory determinacy of generalized energy games and show the inter-reducibility of generalized mean-payoff and energy games for finite-memory strategies. We also improve the computational complexity for solving both classes of games with finite-memory strategies: while the previously best known upper bound was EXPSPACE, and no lower bound was known, we give an optimal coNP-complete bound. For memoryless strategies, we show that the problem of deciding the existence of a winning strategy for the protagonist is NP-complete.

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Krishnendu Chatterjee, Laurent Doyen, Thomas A. Henzinger, and Jean-François Raskin. Generalized Mean-payoff and Energy Games. In IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2010). Leibniz International Proceedings in Informatics (LIPIcs), Volume 8, pp. 505-516, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2010)


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@InProceedings{chatterjee_et_al:LIPIcs.FSTTCS.2010.505,
  author =	{Chatterjee, Krishnendu and Doyen, Laurent and Henzinger, Thomas A. and Raskin, Jean-Fran\c{c}ois},
  title =	{{Generalized Mean-payoff and Energy Games}},
  booktitle =	{IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2010)},
  pages =	{505--516},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-23-1},
  ISSN =	{1868-8969},
  year =	{2010},
  volume =	{8},
  editor =	{Lodaya, Kamal and Mahajan, Meena},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2010.505},
  URN =		{urn:nbn:de:0030-drops-28484},
  doi =		{10.4230/LIPIcs.FSTTCS.2010.505},
  annote =	{Keywords: mean-payoff games, energy games, finite memory strategies, determinacy}
}
Document
On the Power of Imperfect Information

Authors: Dietmar Berwanger and Laurent Doyen

Published in: LIPIcs, Volume 2, IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (2008)


Abstract
We present a polynomial-time reduction from parity games with imperfect information to safety games with imperfect information. Similar reductions for games with perfect information typically increase the game size exponentially. Our construction avoids such a blow-up by using imperfect information to realise succinct counters which cover a range exponentially larger than their size. In particular, the reduction shows that the problem of solving imperfect-information games with safety conditions is \EXPTIME-complete.

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Dietmar Berwanger and Laurent Doyen. On the Power of Imperfect Information. In IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science. Leibniz International Proceedings in Informatics (LIPIcs), Volume 2, pp. 73-82, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)


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@InProceedings{berwanger_et_al:LIPIcs.FSTTCS.2008.1742,
  author =	{Berwanger, Dietmar and Doyen, Laurent},
  title =	{{On the Power of Imperfect Information}},
  booktitle =	{IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science},
  pages =	{73--82},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-08-8},
  ISSN =	{1868-8969},
  year =	{2008},
  volume =	{2},
  editor =	{Hariharan, Ramesh and Mukund, Madhavan and Vinay, V},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2008.1742},
  URN =		{urn:nbn:de:0030-drops-17427},
  doi =		{10.4230/LIPIcs.FSTTCS.2008.1742},
  annote =	{Keywords: Infinite games, imperfect information}
}
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