Published in: Dagstuhl Reports, Volume 14, Issue 6 (2024)
Duygu Cakmak, Setareh Maghsudi, Diego Perez Liebana, and Pieter Spronck. Computational Creativity for Game Development (Dagstuhl Seminar 24261). In Dagstuhl Reports, Volume 14, Issue 6, pp. 130-214, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)
@Article{cakmak_et_al:DagRep.14.6.130,
author = {Cakmak, Duygu and Maghsudi, Setareh and Liebana, Diego Perez and Spronck, Pieter},
title = {{Computational Creativity for Game Development (Dagstuhl Seminar 24261)}},
pages = {130--214},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2024},
volume = {14},
number = {6},
editor = {Cakmak, Duygu and Maghsudi, Setareh and Liebana, Diego Perez and Spronck, Pieter},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.14.6.130},
URN = {urn:nbn:de:0030-drops-227298},
doi = {10.4230/DagRep.14.6.130},
annote = {Keywords: artificial intelligence, computational creativity, computational intelligence, game design, game development}
}
Published in: Dagstuhl Reports, Volume 12, Issue 6 (2023)
Dan Ashlock, Setareh Maghsudi, Diego Perez Liebana, Pieter Spronck, and Manuel Eberhardinger. Human-Game AI Interaction (Dagstuhl Seminar 22251). In Dagstuhl Reports, Volume 12, Issue 6, pp. 28-82, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)
@Article{ashlock_et_al:DagRep.12.6.28,
author = {Ashlock, Dan and Maghsudi, Setareh and Liebana, Diego Perez and Spronck, Pieter and Eberhardinger, Manuel},
title = {{Human-Game AI Interaction (Dagstuhl Seminar 22251)}},
pages = {28--82},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2023},
volume = {12},
number = {6},
editor = {Ashlock, Dan and Maghsudi, Setareh and Liebana, Diego Perez and Spronck, Pieter and Eberhardinger, Manuel},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.12.6.28},
URN = {urn:nbn:de:0030-drops-174550},
doi = {10.4230/DagRep.12.6.28},
annote = {Keywords: Computational intelligence, artificial intelligence, games, modeling, interaction}
}
Published in: Dagstuhl Reports, Volume 9, Issue 12 (2020)
Jialin Liu, Tom Schaul, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511). In Dagstuhl Reports, Volume 9, Issue 12, pp. 67-114, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)
@Article{liu_et_al:DagRep.9.12.67,
author = {Liu, Jialin and Schaul, Tom and Spronck, Pieter and Togelius, Julian},
title = {{Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511)}},
pages = {67--114},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2020},
volume = {9},
number = {12},
editor = {Liu, Jialin and Schaul, Tom and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.9.12.67},
URN = {urn:nbn:de:0030-drops-120113},
doi = {10.4230/DagRep.9.12.67},
annote = {Keywords: artificial intelligence, computational intelligence, game theory, games, optimization}
}
Published in: Dagstuhl Reports, Volume 7, Issue 11 (2018)
Pieter Spronck, Elisabeth André, Michael Cook, and Mike Preuß. Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471). In Dagstuhl Reports, Volume 7, Issue 11, pp. 86-129, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2018)
@Article{spronck_et_al:DagRep.7.11.86,
author = {Spronck, Pieter and Andr\'{e}, Elisabeth and Cook, Michael and Preu{\ss}, Mike},
title = {{Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471)}},
pages = {86--129},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2018},
volume = {7},
number = {11},
editor = {Spronck, Pieter and Andr\'{e}, Elisabeth and Cook, Michael and Preu{\ss}, Mike},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.7.11.86},
URN = {urn:nbn:de:0030-drops-86722},
doi = {10.4230/DagRep.7.11.86},
annote = {Keywords: dynamical systems, entertainment modeling, game design, multi-agent systems, serious games}
}
Published in: Dagstuhl Reports, Volume 5, Issue 1 (2015)
Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051). In Dagstuhl Reports, Volume 5, Issue 1, pp. 207-242, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)
@Article{lucas_et_al:DagRep.5.1.207,
author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
title = {{Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051)}},
pages = {207--242},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2015},
volume = {5},
number = {1},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.5.1.207},
URN = {urn:nbn:de:0030-drops-50404},
doi = {10.4230/DagRep.5.1.207},
annote = {Keywords: Multi-agent systems, Dynamical systems, Entertainment modeling, Player satisfaction, Game design, Serious games, Game theory}
}
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@Collection{DFU.Vol6.12191,
title = {{DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume}},
booktitle = {Artificial and Computational Intelligence in Games},
series = {Dagstuhl Follow-Ups},
ISBN = {978-3-939897-62-0},
ISSN = {1868-8977},
year = {2013},
volume = {6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191},
URN = {urn:nbn:de:0030-drops-43518},
doi = {10.4230/DFU.Vol6.12191},
annote = {Keywords: Applications and Expert Systems: Games}
}
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 0:i-0:xiv, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{lucas_et_al:DFU.Vol6.12191.i,
author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
title = {{Frontmatter}},
booktitle = {Artificial and Computational Intelligence in Games},
pages = {0:i--0:xiv},
series = {Dagstuhl Follow-Ups},
ISBN = {978-3-939897-62-0},
ISSN = {1868-8977},
year = {2013},
volume = {6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.i},
URN = {urn:nbn:de:0030-drops-43315},
doi = {10.4230/DFU.Vol6.12191.i},
annote = {Keywords: Frontmatter, table of contents, preface, author list}
}
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Georgios N. Yannakakis, Pieter Spronck, Daniele Loiacono, and Elisabeth André. Player Modeling. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 45-59, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{yannakakis_et_al:DFU.Vol6.12191.45,
author = {Yannakakis, Georgios N. and Spronck, Pieter and Loiacono, Daniele and Andr\'{e}, Elisabeth},
title = {{Player Modeling}},
booktitle = {Artificial and Computational Intelligence in Games},
pages = {45--59},
series = {Dagstuhl Follow-Ups},
ISBN = {978-3-939897-62-0},
ISSN = {1868-8977},
year = {2013},
volume = {6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.45},
URN = {urn:nbn:de:0030-drops-43351},
doi = {10.4230/DFU.Vol6.12191.45},
annote = {Keywords: User modeling, Computer Games, Computational and Artificial Intelligence, Affective Computing}
}
Published in: Dagstuhl Reports, Volume 2, Issue 5 (2012)
Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). In Dagstuhl Reports, Volume 2, Issue 5, pp. 43-70, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2012)
@Article{lucas_et_al:DagRep.2.5.43,
author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
title = {{Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)}},
pages = {43--70},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2012},
volume = {2},
number = {5},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.2.5.43},
URN = {urn:nbn:de:0030-drops-36510},
doi = {10.4230/DagRep.2.5.43},
annote = {Keywords: Artificial Intelligence, Computational Intelligence, Computer Games}
}