Published in: Dagstuhl Reports, Volume 9, Issue 12 (2020)
Jialin Liu, Tom Schaul, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511). In Dagstuhl Reports, Volume 9, Issue 12, pp. 67-114, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)
@Article{liu_et_al:DagRep.9.12.67,
author = {Liu, Jialin and Schaul, Tom and Spronck, Pieter and Togelius, Julian},
title = {{Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511)}},
pages = {67--114},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2020},
volume = {9},
number = {12},
editor = {Liu, Jialin and Schaul, Tom and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.9.12.67},
URN = {urn:nbn:de:0030-drops-120113},
doi = {10.4230/DagRep.9.12.67},
annote = {Keywords: artificial intelligence, computational intelligence, game theory, games, optimization}
}
Published in: Dagstuhl Reports, Volume 5, Issue 1 (2015)
Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051). In Dagstuhl Reports, Volume 5, Issue 1, pp. 207-242, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)
@Article{lucas_et_al:DagRep.5.1.207,
author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
title = {{Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051)}},
pages = {207--242},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2015},
volume = {5},
number = {1},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.5.1.207},
URN = {urn:nbn:de:0030-drops-50404},
doi = {10.4230/DagRep.5.1.207},
annote = {Keywords: Multi-agent systems, Dynamical systems, Entertainment modeling, Player satisfaction, Game design, Serious games, Game theory}
}
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@Collection{DFU.Vol6.12191,
title = {{DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume}},
booktitle = {Artificial and Computational Intelligence in Games},
series = {Dagstuhl Follow-Ups},
ISBN = {978-3-939897-62-0},
ISSN = {1868-8977},
year = {2013},
volume = {6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191},
URN = {urn:nbn:de:0030-drops-43518},
doi = {10.4230/DFU.Vol6.12191},
annote = {Keywords: Applications and Expert Systems: Games}
}
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 0:i-0:xiv, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{lucas_et_al:DFU.Vol6.12191.i,
author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
title = {{Frontmatter}},
booktitle = {Artificial and Computational Intelligence in Games},
pages = {0:i--0:xiv},
series = {Dagstuhl Follow-Ups},
ISBN = {978-3-939897-62-0},
ISSN = {1868-8977},
year = {2013},
volume = {6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.i},
URN = {urn:nbn:de:0030-drops-43315},
doi = {10.4230/DFU.Vol6.12191.i},
annote = {Keywords: Frontmatter, table of contents, preface, author list}
}
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Julian Togelius, Alex J. Champandard, Pier Luca Lanzi, Michael Mateas, Ana Paiva, Mike Preuss, and Kenneth O. Stanley. Procedural Content Generation: Goals, Challenges and Actionable Steps. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 61-75, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{togelius_et_al:DFU.Vol6.12191.61,
author = {Togelius, Julian and Champandard, Alex J. and Lanzi, Pier Luca and Mateas, Michael and Paiva, Ana and Preuss, Mike and Stanley, Kenneth O.},
title = {{Procedural Content Generation: Goals, Challenges and Actionable Steps}},
booktitle = {Artificial and Computational Intelligence in Games},
pages = {61--75},
series = {Dagstuhl Follow-Ups},
ISBN = {978-3-939897-62-0},
ISSN = {1868-8977},
year = {2013},
volume = {6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.61},
URN = {urn:nbn:de:0030-drops-43367},
doi = {10.4230/DFU.Vol6.12191.61},
annote = {Keywords: procedural content generation, video games}
}
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Marc Ebner, John Levine, Simon M. Lucas, Tom Schaul, Tommy Thompson, and Julian Togelius. Towards a Video Game Description Language. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 85-100, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{ebner_et_al:DFU.Vol6.12191.85,
author = {Ebner, Marc and Levine, John and Lucas, Simon M. and Schaul, Tom and Thompson, Tommy and Togelius, Julian},
title = {{Towards a Video Game Description Language}},
booktitle = {Artificial and Computational Intelligence in Games},
pages = {85--100},
series = {Dagstuhl Follow-Ups},
ISBN = {978-3-939897-62-0},
ISSN = {1868-8977},
year = {2013},
volume = {6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.85},
URN = {urn:nbn:de:0030-drops-43385},
doi = {10.4230/DFU.Vol6.12191.85},
annote = {Keywords: Video games, description language, language construction}
}
Published in: Dagstuhl Reports, Volume 2, Issue 5 (2012)
Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). In Dagstuhl Reports, Volume 2, Issue 5, pp. 43-70, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2012)
@Article{lucas_et_al:DagRep.2.5.43,
author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
title = {{Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)}},
pages = {43--70},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2012},
volume = {2},
number = {5},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.2.5.43},
URN = {urn:nbn:de:0030-drops-36510},
doi = {10.4230/DagRep.2.5.43},
annote = {Keywords: Artificial Intelligence, Computational Intelligence, Computer Games}
}