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Documents authored by van den Bogaard, Marie


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van den Bogaard, Marie

Document
Rational Verification for Nash and Subgame-Perfect Equilibria in Graph Games

Authors: Léonard Brice, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 272, 48th International Symposium on Mathematical Foundations of Computer Science (MFCS 2023)


Abstract
We study a natural problem about rational behaviors in multiplayer non-zero-sum sequential infinite duration games played on graphs: rational verification, that consists in deciding whether all the rational answers to a given strategy satisfy some specification. We give the complexities of that problem for two major concepts of rationality: Nash equilibria and subgame-perfect equilibria, and for three major classes of payoff functions: energy, discounted-sum, and mean-payoff.

Cite as

Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. Rational Verification for Nash and Subgame-Perfect Equilibria in Graph Games. In 48th International Symposium on Mathematical Foundations of Computer Science (MFCS 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 272, pp. 26:1-26:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@InProceedings{brice_et_al:LIPIcs.MFCS.2023.26,
  author =	{Brice, L\'{e}onard and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{Rational Verification for Nash and Subgame-Perfect Equilibria in Graph Games}},
  booktitle =	{48th International Symposium on Mathematical Foundations of Computer Science (MFCS 2023)},
  pages =	{26:1--26:15},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-292-1},
  ISSN =	{1868-8969},
  year =	{2023},
  volume =	{272},
  editor =	{Leroux, J\'{e}r\^{o}me and Lombardy, Sylvain and Peleg, David},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2023.26},
  URN =		{urn:nbn:de:0030-drops-185608},
  doi =		{10.4230/LIPIcs.MFCS.2023.26},
  annote =	{Keywords: Games on graphs, Nash equilibria, subgame-perfect equilibria}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
The Complexity of SPEs in Mean-Payoff Games

Authors: Léonard Brice, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 229, 49th International Colloquium on Automata, Languages, and Programming (ICALP 2022)


Abstract
We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst case complexity was left open.

Cite as

Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. The Complexity of SPEs in Mean-Payoff Games. In 49th International Colloquium on Automata, Languages, and Programming (ICALP 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 229, pp. 116:1-116:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{brice_et_al:LIPIcs.ICALP.2022.116,
  author =	{Brice, L\'{e}onard and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{The Complexity of SPEs in Mean-Payoff Games}},
  booktitle =	{49th International Colloquium on Automata, Languages, and Programming (ICALP 2022)},
  pages =	{116:1--116:20},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-235-8},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{229},
  editor =	{Boja\'{n}czyk, Miko{\l}aj and Merelli, Emanuela and Woodruff, David P.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2022.116},
  URN =		{urn:nbn:de:0030-drops-164574},
  doi =		{10.4230/LIPIcs.ICALP.2022.116},
  annote =	{Keywords: Games on graphs, subgame-perfect equilibria, mean-payoff objectives}
}
Document
On the Complexity of SPEs in Parity Games

Authors: Léonard Brice, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 216, 30th EACSL Annual Conference on Computer Science Logic (CSL 2022)


Abstract
We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the literature. Our techniques are based on a recent characterization of SPEs in prefix-independent games that is grounded on the notions of requirements and negotiation, and according to which the plays supported by SPEs are exactly the plays consistent with the requirement that is the least fixed point of the negotiation function. The new results are as follows. First, checking that a given requirement is a fixed point of the negotiation function is an NP-complete problem. Second, we show that the SPE constrained existence problem is NP-complete, this problem was previously known to be ExpTime-easy and NP-hard. Third, the SPE constrained existence problem is fixed-parameter tractable when the number of players and of colors are parameters. Fourth, deciding whether some requirement is the least fixed point of the negotiation function is complete for the second level of the Boolean hierarchy. Finally, the SPE-verification problem - that is, the problem of deciding whether there exists a play supported by a SPE that satisfies some LTL formula - is PSpace-complete, this problem was known to be ExpTime-easy and PSpace-hard.

Cite as

Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. On the Complexity of SPEs in Parity Games. In 30th EACSL Annual Conference on Computer Science Logic (CSL 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 216, pp. 10:1-10:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{brice_et_al:LIPIcs.CSL.2022.10,
  author =	{Brice, L\'{e}onard and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{On the Complexity of SPEs in Parity Games}},
  booktitle =	{30th EACSL Annual Conference on Computer Science Logic (CSL 2022)},
  pages =	{10:1--10:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-218-1},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{216},
  editor =	{Manea, Florin and Simpson, Alex},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2022.10},
  URN =		{urn:nbn:de:0030-drops-157306},
  doi =		{10.4230/LIPIcs.CSL.2022.10},
  annote =	{Keywords: Games on graphs, subgame-perfect equilibria, parity objectives}
}
Document
Subgame-Perfect Equilibria in Mean-Payoff Games

Authors: Léonard Brice, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 203, 32nd International Conference on Concurrency Theory (CONCUR 2021)


Abstract
In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the notion of negotiation function. We establish that the plays that are supported by SPEs are exactly those that are consistent with the least fixed point of the negotiation function. Finally, we show that the negotiation function is piecewise linear, and can be analyzed using the linear algebraic tool box. As a corollary, we prove the decidability of the SPE constrained existence problem, whose status was left open in the literature.

Cite as

Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. Subgame-Perfect Equilibria in Mean-Payoff Games. In 32nd International Conference on Concurrency Theory (CONCUR 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 203, pp. 8:1-8:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@InProceedings{brice_et_al:LIPIcs.CONCUR.2021.8,
  author =	{Brice, L\'{e}onard and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{Subgame-Perfect Equilibria in Mean-Payoff Games}},
  booktitle =	{32nd International Conference on Concurrency Theory (CONCUR 2021)},
  pages =	{8:1--8:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-203-7},
  ISSN =	{1868-8969},
  year =	{2021},
  volume =	{203},
  editor =	{Haddad, Serge and Varacca, Daniele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2021.8},
  URN =		{urn:nbn:de:0030-drops-143854},
  doi =		{10.4230/LIPIcs.CONCUR.2021.8},
  annote =	{Keywords: Games on graphs, subgame-perfect equilibria, mean-payoff objectives.}
}
Document
The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games

Authors: Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 140, 30th International Conference on Concurrency Theory (CONCUR 2019)


Abstract
We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame perfect equilibrium (SPE), a refinement of NE well-suited in the framework of games played on graphs. It is known that there always exists an SPE in quantitative reachability games and that the constrained existence problem is decidable. We here prove that this problem is PSPACE-complete. To obtain this result, we propose a new algorithm that iteratively builds a set of constraints characterizing the set of SPE outcomes in quantitative reachability games. This set of constraints is obtained by iterating an operator that reinforces the constraints up to obtaining a fixpoint. With this fixpoint, the set of SPE outcomes can be represented by a finite graph of size at most exponential. A careful inspection of the computation allows us to establish PSPACE membership.

Cite as

Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Jean-François Raskin, and Marie van den Bogaard. The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games. In 30th International Conference on Concurrency Theory (CONCUR 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 140, pp. 13:1-13:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)


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@InProceedings{brihaye_et_al:LIPIcs.CONCUR.2019.13,
  author =	{Brihaye, Thomas and Bruy\`{e}re, V\'{e}ronique and Goeminne, Aline and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games}},
  booktitle =	{30th International Conference on Concurrency Theory (CONCUR 2019)},
  pages =	{13:1--13:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-121-4},
  ISSN =	{1868-8969},
  year =	{2019},
  volume =	{140},
  editor =	{Fokkink, Wan and van Glabbeek, Rob},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2019.13},
  URN =		{urn:nbn:de:0030-drops-109153},
  doi =		{10.4230/LIPIcs.CONCUR.2019.13},
  annote =	{Keywords: multiplayer non-zero-sum games played on graphs, quantitative reachability objectives, subgame perfect equilibria, constrained existence problem}
}
Document
Beyond Admissibility: Dominance Between Chains of Strategies

Authors: Nicolas Basset, Ismaël Jecker, Arno Pauly, Jean-François Raskin, and Marie Van den Bogaard

Published in: LIPIcs, Volume 119, 27th EACSL Annual Conference on Computer Science Logic (CSL 2018)


Abstract
Admissible strategies, i.e. those that are not dominated by any other strategy, are a typical rationality notion in game theory. In many classes of games this is justified by results showing that any strategy is admissible or dominated by an admissible strategy. However, in games played on finite graphs with quantitative objectives (as used for reactive synthesis), this is not the case. We consider increasing chains of strategies instead to recover a satisfactory rationality notion based on dominance in such games. We start with some order-theoretic considerations establishing sufficient criteria for this to work. We then turn our attention to generalised safety/reachability games as a particular application. We propose the notion of maximal uniform chain as the desired dominance-based rationality concept in these games. Decidability of some fundamental questions about uniform chains is established.

Cite as

Nicolas Basset, Ismaël Jecker, Arno Pauly, Jean-François Raskin, and Marie Van den Bogaard. Beyond Admissibility: Dominance Between Chains of Strategies. In 27th EACSL Annual Conference on Computer Science Logic (CSL 2018). Leibniz International Proceedings in Informatics (LIPIcs), Volume 119, pp. 10:1-10:22, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2018)


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@InProceedings{basset_et_al:LIPIcs.CSL.2018.10,
  author =	{Basset, Nicolas and Jecker, Isma\"{e}l and Pauly, Arno and Raskin, Jean-Fran\c{c}ois and Van den Bogaard, Marie},
  title =	{{Beyond Admissibility: Dominance Between Chains of Strategies}},
  booktitle =	{27th EACSL Annual Conference on Computer Science Logic (CSL 2018)},
  pages =	{10:1--10:22},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-088-0},
  ISSN =	{1868-8969},
  year =	{2018},
  volume =	{119},
  editor =	{Ghica, Dan R. and Jung, Achim},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2018.10},
  URN =		{urn:nbn:de:0030-drops-96774},
  doi =		{10.4230/LIPIcs.CSL.2018.10},
  annote =	{Keywords: dominated strategies, admissible strategies, games played on finite graphs, reactive synthesis, reachability games, safety games, cofinal, order theory}
}
Document
Games with Delays - A Frankenstein Approach

Authors: Dietmar Berwanger and Marie van den Bogaard

Published in: LIPIcs, Volume 45, 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)


Abstract
We investigate infinite games on finite graphs where the information flow is perturbed by non- deterministic signalling delays. It is known that such perturbations make synthesis problems virtually unsolvable, in the general case. On the classical model where signals are attached to states, tractable cases are rare and difficult to identify. In this paper, we propose a model where signals are detached from control states, and we identify a subclass on which equilibrium outcomes can be preserved, even if signals are delivered with a delay that is finitely bounded. To offset the perturbation, our solution procedure combines responses from a collection of virtual plays following an equilibrium strategy in the instant- signalling game to synthesise, in a Dr. Frankenstein manner, an equivalent equilibrium strategy for the delayed-signalling game.

Cite as

Dietmar Berwanger and Marie van den Bogaard. Games with Delays - A Frankenstein Approach. In 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015). Leibniz International Proceedings in Informatics (LIPIcs), Volume 45, pp. 307-319, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)


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@InProceedings{berwanger_et_al:LIPIcs.FSTTCS.2015.307,
  author =	{Berwanger, Dietmar and van den Bogaard, Marie},
  title =	{{Games with Delays - A Frankenstein Approach}},
  booktitle =	{35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)},
  pages =	{307--319},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-97-2},
  ISSN =	{1868-8969},
  year =	{2015},
  volume =	{45},
  editor =	{Harsha, Prahladh and Ramalingam, G.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2015.307},
  URN =		{urn:nbn:de:0030-drops-56575},
  doi =		{10.4230/LIPIcs.FSTTCS.2015.307},
  annote =	{Keywords: infinite games on graphs, imperfect information, delayed monitoring, distributed synthesis}
}

Van den Bogaard, Marie

Document
Rational Verification for Nash and Subgame-Perfect Equilibria in Graph Games

Authors: Léonard Brice, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 272, 48th International Symposium on Mathematical Foundations of Computer Science (MFCS 2023)


Abstract
We study a natural problem about rational behaviors in multiplayer non-zero-sum sequential infinite duration games played on graphs: rational verification, that consists in deciding whether all the rational answers to a given strategy satisfy some specification. We give the complexities of that problem for two major concepts of rationality: Nash equilibria and subgame-perfect equilibria, and for three major classes of payoff functions: energy, discounted-sum, and mean-payoff.

Cite as

Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. Rational Verification for Nash and Subgame-Perfect Equilibria in Graph Games. In 48th International Symposium on Mathematical Foundations of Computer Science (MFCS 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 272, pp. 26:1-26:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@InProceedings{brice_et_al:LIPIcs.MFCS.2023.26,
  author =	{Brice, L\'{e}onard and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{Rational Verification for Nash and Subgame-Perfect Equilibria in Graph Games}},
  booktitle =	{48th International Symposium on Mathematical Foundations of Computer Science (MFCS 2023)},
  pages =	{26:1--26:15},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-292-1},
  ISSN =	{1868-8969},
  year =	{2023},
  volume =	{272},
  editor =	{Leroux, J\'{e}r\^{o}me and Lombardy, Sylvain and Peleg, David},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2023.26},
  URN =		{urn:nbn:de:0030-drops-185608},
  doi =		{10.4230/LIPIcs.MFCS.2023.26},
  annote =	{Keywords: Games on graphs, Nash equilibria, subgame-perfect equilibria}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
The Complexity of SPEs in Mean-Payoff Games

Authors: Léonard Brice, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 229, 49th International Colloquium on Automata, Languages, and Programming (ICALP 2022)


Abstract
We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst case complexity was left open.

Cite as

Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. The Complexity of SPEs in Mean-Payoff Games. In 49th International Colloquium on Automata, Languages, and Programming (ICALP 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 229, pp. 116:1-116:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{brice_et_al:LIPIcs.ICALP.2022.116,
  author =	{Brice, L\'{e}onard and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{The Complexity of SPEs in Mean-Payoff Games}},
  booktitle =	{49th International Colloquium on Automata, Languages, and Programming (ICALP 2022)},
  pages =	{116:1--116:20},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-235-8},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{229},
  editor =	{Boja\'{n}czyk, Miko{\l}aj and Merelli, Emanuela and Woodruff, David P.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2022.116},
  URN =		{urn:nbn:de:0030-drops-164574},
  doi =		{10.4230/LIPIcs.ICALP.2022.116},
  annote =	{Keywords: Games on graphs, subgame-perfect equilibria, mean-payoff objectives}
}
Document
On the Complexity of SPEs in Parity Games

Authors: Léonard Brice, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 216, 30th EACSL Annual Conference on Computer Science Logic (CSL 2022)


Abstract
We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the literature. Our techniques are based on a recent characterization of SPEs in prefix-independent games that is grounded on the notions of requirements and negotiation, and according to which the plays supported by SPEs are exactly the plays consistent with the requirement that is the least fixed point of the negotiation function. The new results are as follows. First, checking that a given requirement is a fixed point of the negotiation function is an NP-complete problem. Second, we show that the SPE constrained existence problem is NP-complete, this problem was previously known to be ExpTime-easy and NP-hard. Third, the SPE constrained existence problem is fixed-parameter tractable when the number of players and of colors are parameters. Fourth, deciding whether some requirement is the least fixed point of the negotiation function is complete for the second level of the Boolean hierarchy. Finally, the SPE-verification problem - that is, the problem of deciding whether there exists a play supported by a SPE that satisfies some LTL formula - is PSpace-complete, this problem was known to be ExpTime-easy and PSpace-hard.

Cite as

Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. On the Complexity of SPEs in Parity Games. In 30th EACSL Annual Conference on Computer Science Logic (CSL 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 216, pp. 10:1-10:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{brice_et_al:LIPIcs.CSL.2022.10,
  author =	{Brice, L\'{e}onard and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{On the Complexity of SPEs in Parity Games}},
  booktitle =	{30th EACSL Annual Conference on Computer Science Logic (CSL 2022)},
  pages =	{10:1--10:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-218-1},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{216},
  editor =	{Manea, Florin and Simpson, Alex},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2022.10},
  URN =		{urn:nbn:de:0030-drops-157306},
  doi =		{10.4230/LIPIcs.CSL.2022.10},
  annote =	{Keywords: Games on graphs, subgame-perfect equilibria, parity objectives}
}
Document
Subgame-Perfect Equilibria in Mean-Payoff Games

Authors: Léonard Brice, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 203, 32nd International Conference on Concurrency Theory (CONCUR 2021)


Abstract
In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the notion of negotiation function. We establish that the plays that are supported by SPEs are exactly those that are consistent with the least fixed point of the negotiation function. Finally, we show that the negotiation function is piecewise linear, and can be analyzed using the linear algebraic tool box. As a corollary, we prove the decidability of the SPE constrained existence problem, whose status was left open in the literature.

Cite as

Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. Subgame-Perfect Equilibria in Mean-Payoff Games. In 32nd International Conference on Concurrency Theory (CONCUR 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 203, pp. 8:1-8:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@InProceedings{brice_et_al:LIPIcs.CONCUR.2021.8,
  author =	{Brice, L\'{e}onard and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{Subgame-Perfect Equilibria in Mean-Payoff Games}},
  booktitle =	{32nd International Conference on Concurrency Theory (CONCUR 2021)},
  pages =	{8:1--8:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-203-7},
  ISSN =	{1868-8969},
  year =	{2021},
  volume =	{203},
  editor =	{Haddad, Serge and Varacca, Daniele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2021.8},
  URN =		{urn:nbn:de:0030-drops-143854},
  doi =		{10.4230/LIPIcs.CONCUR.2021.8},
  annote =	{Keywords: Games on graphs, subgame-perfect equilibria, mean-payoff objectives.}
}
Document
The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games

Authors: Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 140, 30th International Conference on Concurrency Theory (CONCUR 2019)


Abstract
We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame perfect equilibrium (SPE), a refinement of NE well-suited in the framework of games played on graphs. It is known that there always exists an SPE in quantitative reachability games and that the constrained existence problem is decidable. We here prove that this problem is PSPACE-complete. To obtain this result, we propose a new algorithm that iteratively builds a set of constraints characterizing the set of SPE outcomes in quantitative reachability games. This set of constraints is obtained by iterating an operator that reinforces the constraints up to obtaining a fixpoint. With this fixpoint, the set of SPE outcomes can be represented by a finite graph of size at most exponential. A careful inspection of the computation allows us to establish PSPACE membership.

Cite as

Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Jean-François Raskin, and Marie van den Bogaard. The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games. In 30th International Conference on Concurrency Theory (CONCUR 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 140, pp. 13:1-13:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)


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@InProceedings{brihaye_et_al:LIPIcs.CONCUR.2019.13,
  author =	{Brihaye, Thomas and Bruy\`{e}re, V\'{e}ronique and Goeminne, Aline and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games}},
  booktitle =	{30th International Conference on Concurrency Theory (CONCUR 2019)},
  pages =	{13:1--13:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-121-4},
  ISSN =	{1868-8969},
  year =	{2019},
  volume =	{140},
  editor =	{Fokkink, Wan and van Glabbeek, Rob},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2019.13},
  URN =		{urn:nbn:de:0030-drops-109153},
  doi =		{10.4230/LIPIcs.CONCUR.2019.13},
  annote =	{Keywords: multiplayer non-zero-sum games played on graphs, quantitative reachability objectives, subgame perfect equilibria, constrained existence problem}
}
Document
Beyond Admissibility: Dominance Between Chains of Strategies

Authors: Nicolas Basset, Ismaël Jecker, Arno Pauly, Jean-François Raskin, and Marie Van den Bogaard

Published in: LIPIcs, Volume 119, 27th EACSL Annual Conference on Computer Science Logic (CSL 2018)


Abstract
Admissible strategies, i.e. those that are not dominated by any other strategy, are a typical rationality notion in game theory. In many classes of games this is justified by results showing that any strategy is admissible or dominated by an admissible strategy. However, in games played on finite graphs with quantitative objectives (as used for reactive synthesis), this is not the case. We consider increasing chains of strategies instead to recover a satisfactory rationality notion based on dominance in such games. We start with some order-theoretic considerations establishing sufficient criteria for this to work. We then turn our attention to generalised safety/reachability games as a particular application. We propose the notion of maximal uniform chain as the desired dominance-based rationality concept in these games. Decidability of some fundamental questions about uniform chains is established.

Cite as

Nicolas Basset, Ismaël Jecker, Arno Pauly, Jean-François Raskin, and Marie Van den Bogaard. Beyond Admissibility: Dominance Between Chains of Strategies. In 27th EACSL Annual Conference on Computer Science Logic (CSL 2018). Leibniz International Proceedings in Informatics (LIPIcs), Volume 119, pp. 10:1-10:22, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2018)


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@InProceedings{basset_et_al:LIPIcs.CSL.2018.10,
  author =	{Basset, Nicolas and Jecker, Isma\"{e}l and Pauly, Arno and Raskin, Jean-Fran\c{c}ois and Van den Bogaard, Marie},
  title =	{{Beyond Admissibility: Dominance Between Chains of Strategies}},
  booktitle =	{27th EACSL Annual Conference on Computer Science Logic (CSL 2018)},
  pages =	{10:1--10:22},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-088-0},
  ISSN =	{1868-8969},
  year =	{2018},
  volume =	{119},
  editor =	{Ghica, Dan R. and Jung, Achim},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2018.10},
  URN =		{urn:nbn:de:0030-drops-96774},
  doi =		{10.4230/LIPIcs.CSL.2018.10},
  annote =	{Keywords: dominated strategies, admissible strategies, games played on finite graphs, reactive synthesis, reachability games, safety games, cofinal, order theory}
}
Document
Games with Delays - A Frankenstein Approach

Authors: Dietmar Berwanger and Marie van den Bogaard

Published in: LIPIcs, Volume 45, 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)


Abstract
We investigate infinite games on finite graphs where the information flow is perturbed by non- deterministic signalling delays. It is known that such perturbations make synthesis problems virtually unsolvable, in the general case. On the classical model where signals are attached to states, tractable cases are rare and difficult to identify. In this paper, we propose a model where signals are detached from control states, and we identify a subclass on which equilibrium outcomes can be preserved, even if signals are delivered with a delay that is finitely bounded. To offset the perturbation, our solution procedure combines responses from a collection of virtual plays following an equilibrium strategy in the instant- signalling game to synthesise, in a Dr. Frankenstein manner, an equivalent equilibrium strategy for the delayed-signalling game.

Cite as

Dietmar Berwanger and Marie van den Bogaard. Games with Delays - A Frankenstein Approach. In 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015). Leibniz International Proceedings in Informatics (LIPIcs), Volume 45, pp. 307-319, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)


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@InProceedings{berwanger_et_al:LIPIcs.FSTTCS.2015.307,
  author =	{Berwanger, Dietmar and van den Bogaard, Marie},
  title =	{{Games with Delays - A Frankenstein Approach}},
  booktitle =	{35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)},
  pages =	{307--319},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-97-2},
  ISSN =	{1868-8969},
  year =	{2015},
  volume =	{45},
  editor =	{Harsha, Prahladh and Ramalingam, G.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2015.307},
  URN =		{urn:nbn:de:0030-drops-56575},
  doi =		{10.4230/LIPIcs.FSTTCS.2015.307},
  annote =	{Keywords: infinite games on graphs, imperfect information, delayed monitoring, distributed synthesis}
}
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