DagSemProc.05181.4.pdf
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Ubiquitous learning is supported by ubiquitous computing and represents the next step in the field of e-learning. The goal is, that learning environments will be accessed increasingly in various contexts and situations. From this challenge, new questions arise concerning the adaptation of learning spaces to different contexts of use, so that they continue to enable and support learning processes. As a basic work in this direction, this paper introduces a first notion of a comprehensive definition of "plasticity of digital learning spaces". It exemplifies some of the facets affecting the plasticity and presents aspects of a first system prototype, which enables to select learning materials depending on a given situation.
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