04121 Working Group 2 – Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans

Authors Jonathan Gratch, Arjan Egges, Anton Eliens, Katherine Isbister, Stacy Marsella, Ana Paiva, Thomas Rist, Paul ten Hagen



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Jonathan Gratch
Arjan Egges
Anton Eliens
Katherine Isbister
Stacy Marsella
Ana Paiva
Thomas Rist
Paul ten Hagen

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Jonathan Gratch, Arjan Egges, Anton Eliens, Katherine Isbister, Stacy Marsella, Ana Paiva, Thomas Rist, and Paul ten Hagen. 04121 Working Group 2 – Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans. In Evaluating Embodied Conversational Agents. Dagstuhl Seminar Proceedings, Volume 4121, pp. 1-6, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2006)
https://doi.org/10.4230/DagSemProc.04121.2

Abstract

How does one go about designing a human? With the rise in recent years of virtual humans this is no longer purely a philosophical question. Virtual humans are intelligent agents with a body, often a human-like graphical body, that interact verbally and non-verbally with human users on a variety of tasks and applications. Our working group approached this question from the perspective of interactivity. Specifically, how can one design effective interactive experiences involving a virtual human, and what constraints does this goal place on the form and function of an embodied conversational agent. Our group grappled with several related questions: What ideals should designers aspire to, what sources of theory and data will best lead to this goal and what methodologies can inform and validate the design process? A longer article (.pdf) summarizes the output of this WG and suggests a specific framework, borrowed from interactive media design, as a vehicle for advancing the state of interactive experiences with virtual humans.

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