Repenning, Alexander
End-User Design
Abstract
Are UML diagrams a good tool to teach middle school students how to make video games? Probably not, but what kinds end-user design aids such as mental models, scaffolding structures, examples or other kinds of objects to think we can we give to end-users in order to gradually introduce them to good programming practice?
BibTeX - Entry
@InProceedings{repenning:DSP:2007:1099,
author = {Alexander Repenning},
title = {End-User Design},
booktitle = {End-User Software Engineering},
year = {2007},
editor = {Margaret H. Burnett and Gregor Engels and Brad A. Myers and Gregg Rothermel},
number = {07081},
series = {Dagstuhl Seminar Proceedings},
ISSN = {1862-4405},
publisher = {Internationales Begegnungs- und Forschungszentrum f{\"u}r Informatik (IBFI), Schloss Dagstuhl, Germany},
address = {Dagstuhl, Germany},
URL = {http://drops.dagstuhl.de/opus/volltexte/2007/1099},
annote = {Keywords: End-user programming, end-user development, computers in education, programming environment for kids}
}
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Keywords: |
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End-user programming, end-user development, computers in education, programming environment for kids |
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Seminar: |
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07081 - End-User Software Engineering
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Documenttype: |
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InProceedings |
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Issue date: |
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2007 |
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Date of publication: |
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03.07.2007 |