Properties of discrete cake-cutting procedures that use a minimal number of cuts (n-1 if there are n players) are analyzed. None is always envy-free or efficient, but divide-and-conquer (D&C) minimizes the maximum number of players that any single player may envy. It works by asking n ≥ 2 players successively to place marks on a cake that divide it into equal or approximately equal halves, then halves of these halves, and so on. Among other properties, D&C (i) ensures players of more than 1/n shares if their marks are different and (ii) is strategyproof for risk-averse players. However, D&C may not allow players to obtain proportional, connected pieces if they have unequal entitlements. Possible applications of D&C to land division are briefly discussed.
@InProceedings{brams_et_al:DagSemProc.07261.6, author = {Brams, Steven J. and Jones, Michael A. and Klamler, Christian}, title = {{Divide-and-Conquer: A Proportional, Minimal-Envy Cake-Cutting Procedure}}, booktitle = {Fair Division}, pages = {1--31}, series = {Dagstuhl Seminar Proceedings (DagSemProc)}, ISSN = {1862-4405}, year = {2007}, volume = {7261}, editor = {Steven Brams and Kirk Pruhs and Gerhard Woeginger}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.07261.6}, URN = {urn:nbn:de:0030-drops-12211}, doi = {10.4230/DagSemProc.07261.6}, annote = {Keywords: Cake-cutting, proportionality, envy-freeness, efficiency, strategy-proofness} }
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