From 1st to 6th June 2008, the Dagstuhl Seminar 08231 ``Virtual Realities'' was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. Virtual Reality (VR) is a multidisciplinary area of research aimed at interactive human-computer mediated simulations of artificial environments. Typical applications include simulation, training, scientific visualization, and entertainment. An important aspect of VR-based systems is the stimulation of the human senses – typically sight, sound, and touch – such that a user feels a sense of presence (or immersion) in the virtual environment. Different applications require different levels of presence, with corresponding levels of realism, sensory immersion, and spatiotemporal interactive fidelity. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. Links to extended abstracts or full papers are provided, if available.
@InProceedings{brunnett_et_al:DagSemProc.08231.1, author = {Brunnett, Guido and Coquillart, Sabine and Welch, Greg}, title = {{08231 Abstracts Collection – Virtual Realities}}, booktitle = {Virtual Realities}, pages = {1--30}, series = {Dagstuhl Seminar Proceedings (DagSemProc)}, ISSN = {1862-4405}, year = {2008}, volume = {8231}, editor = {Guido Brunnett and Sabine Coquillart and Greg Welch}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.08231.1}, URN = {urn:nbn:de:0030-drops-16349}, doi = {10.4230/DagSemProc.08231.1}, annote = {Keywords: Virtual reality, augmented reality, 3d user interfaces, motion tracking, haptics} }
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