Seven Catchy Phrases for Computational Creativity Research

Author Simon Colton



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Simon Colton

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Simon Colton. Seven Catchy Phrases for Computational Creativity Research. In Computational Creativity: An Interdisciplinary Approach. Dagstuhl Seminar Proceedings, Volume 9291, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2009)
https://doi.org/10.4230/DagSemProc.09291.25

Abstract

I understand that simulating creative processes by computer can enhance our understanding of creativity in humans. I also understand that there is more need than ever for software to help people to be more efficient in creative jobs. And I know that computational creativity research can be of great value in both these areas. However, I'm really only interested in the intellectual challenge of enabling nuts and bolts machines - bits and bytes computers - to create artefacts of real cultural value to society. Such behaviour used to be thought of as divinely inspired, no less than a gift from the Gods. This is why it is a worthy challenge for me to bet my career against. Building a truly computationally creative machine is as much a societal as a technical challenge, and it will need computational creativity researchers to come together in consensus about certain aspects of their field. To this end, I have written here seven phrases around which we could rally (or about which we could debate - which may also be healthy). I present the ideas from which the phrases emerged with little argumentation, in the tradition of a position paper. They are drawn from twelve years of immersion in the field of computational creativity during which I've written an automated mathematician (HR) and an automated painter (The Painting Fool), and they have created artefacts which I believe are of real value to society.
Keywords
  • Computational creativity

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