Gaming as social activity

Author Carsten Busch



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DagSemProc.10041.4.pdf
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Carsten Busch

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Carsten Busch. Gaming as social activity. In Perspectives Workshop: Digital Social Networks. Dagstuhl Seminar Proceedings, Volume 10041, pp. 1-18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2010)
https://doi.org/10.4230/DagSemProc.10041.4

Abstract

Gaming – no matter, wether it's done analog or digital – is a social kind of acitivity. The GamesLab of HTW in Berlin has made an investigation about Gaming in Germany. Some of the results of an representetive survey are: Only 2 % of all Germans don't like to play analog or digital games; 95 % play at least occasionally board games, 43 % play at least occasionally video games or computer games; 74 % like "playing together with others, because it's communicative and interessing".
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  • Games

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