@InCollection{cowling_et_al:DFU.Vol6.12191.1,
author = {Cowling, Peter I. and Buro, Michael and Bida, Michal and Botea, Adi and Bouzy, Bruno and Butz, Martin V. and Hingston, Philip and Mu\~{n}oz-Avila, Hector and Nau, Dana and Sipper, Moshe},
title = {{Search in Real-Time Video Games}},
booktitle = {Artificial and Computational Intelligence in Games},
pages = {1--19},
series = {Dagstuhl Follow-Ups},
ISBN = {978-3-939897-62-0},
ISSN = {1868-8977},
year = {2013},
volume = {6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.1},
URN = {urn:nbn:de:0030-drops-43328},
doi = {10.4230/DFU.Vol6.12191.1},
annote = {Keywords: search algorithms, real-time video games, Monte Carlo tree search, minimax search, game theory}
}