@InCollection{levine_et_al:DFU.Vol6.12191.77,
author = {Levine, John and Congdon, Clare Bates and Ebner, Marc and Kendall, Graham and Lucas, Simon M. and Miikkulainen, Risto and Schaul, Tom and Thompson, Tommy},
title = {{General Video Game Playing}},
booktitle = {Artificial and Computational Intelligence in Games},
pages = {77--83},
series = {Dagstuhl Follow-Ups},
ISBN = {978-3-939897-62-0},
ISSN = {1868-8977},
year = {2013},
volume = {6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.77},
URN = {urn:nbn:de:0030-drops-43374},
doi = {10.4230/DFU.Vol6.12191.77},
annote = {Keywords: Video games, artificial intelligence, artificial general intelligence}
}