@InCollection{ebner_et_al:DFU.Vol6.12191.85,
author = {Ebner, Marc and Levine, John and Lucas, Simon M. and Schaul, Tom and Thompson, Tommy and Togelius, Julian},
title = {{Towards a Video Game Description Language}},
booktitle = {Artificial and Computational Intelligence in Games},
pages = {85--100},
series = {Dagstuhl Follow-Ups},
ISBN = {978-3-939897-62-0},
ISSN = {1868-8977},
year = {2013},
volume = {6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.85},
URN = {urn:nbn:de:0030-drops-43385},
doi = {10.4230/DFU.Vol6.12191.85},
annote = {Keywords: Video games, description language, language construction}
}