This report documents the program and the outcomes of Dagstuhl Seminar 24272 "A Game of Shadows: Effective Mastery Learning in the Age of Ubiquitous AI". We focused during the seminar on exploring how generative AI can support mastery learning; breaking the problem into three main categories: operational, community focused, and curriculum and pedagogy focused. Our various talks explored these aspects.
@Article{falkner_et_al:DagRep.14.6.245, author = {Falkner, Nick and Leinonen, Juho and Parker, Miranda C. and Petersen, Andrew and Szabo, Claudia}, title = {{A Game of Shadows: Effective Mastery Learning in the Age of Ubiquitous AI (Dagstuhl Seminar 24272)}}, pages = {245--262}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2024}, volume = {14}, number = {6}, editor = {Falkner, Nick and Leinonen, Juho and Parker, Miranda C. and Petersen, Andrew and Szabo, Claudia}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.14.6.245}, URN = {urn:nbn:de:0030-drops-227277}, doi = {10.4230/DagRep.14.6.245}, annote = {Keywords: chatgpt, computing education, llms, machine learning, mastery learning} }
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