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Minimizing Expected Cost Under Hard Boolean Constraints, with Applications to Quantitative Synthesis

Authors Shaull Almagor, Orna Kupferman, Yaron Velner

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Shaull Almagor
Orna Kupferman
Yaron Velner

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Shaull Almagor, Orna Kupferman, and Yaron Velner. Minimizing Expected Cost Under Hard Boolean Constraints, with Applications to Quantitative Synthesis. In 27th International Conference on Concurrency Theory (CONCUR 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 59, pp. 9:1-9:15, Schloss Dagstuhl - Leibniz-Zentrum für Informatik (2016)


In Boolean synthesis, we are given an LTL specification, and the goal is to construct a transducer that realizes it against an adversarial environment. Often, a specification contains both Boolean requirements that should be satisfied against an adversarial environment, and multi-valued components that refer to the quality of the satisfaction and whose expected cost we would like to minimize with respect to a probabilistic environment. In this work we study, for the first time, mean-payoff games in which the system aims at minimizing the expected cost against a probabilistic environment, while surely satisfying an omega-regular condition against an adversarial environment. We consider the case the omega-regular condition is given as a parity objective or by an LTL formula. We show that in general, optimal strategies need not exist, and moreover, the limit value cannot be approximated by finite-memory strategies. We thus focus on computing the limit-value, and give tight complexity bounds for synthesizing epsilon-optimal strategies for both finite-memory and infinite-memory strategies. We show that our game naturally arises in various contexts of synthesis with Boolean and multi-valued objectives. Beyond direct applications, in synthesis with costs and rewards to certain behaviors, it allows us to compute the minimal sensing cost of omega-regular specifications -- a measure of quality in which we look for a transducer that minimizes the expected number of signals that are read from the input.
  • Stochastic and Quantitative Synthesis
  • Mean Payoff Games
  • Sensing.


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