Model-checking HyperLTL, a temporal logic expressing properties of sets of traces with applications to information-flow based security and privacy, has a decidable, but TOWER-complete, model-checking problem. While the classical model-checking algorithm for full HyperLTL is automata-theoretic, more recently, a game-based alternative for the ∀*∃*-fragment has been presented. Here, we employ imperfect information-games to extend the game-based approach to full HyperQPTL, which features arbitrary quantifier prefixes and quantification over propositions and can express every ω-regular hyperproperty. As a byproduct of our game-based algorithm, we obtain finite-state implementations of Skolem functions via transducers with lookahead that explain satisfaction or violation of HyperQPTL properties.
@InProceedings{winter_et_al:LIPIcs.CONCUR.2025.37, author = {Winter, Sarah and Zimmermann, Martin}, title = {{Prophecies All the Way: Game-Based Model-Checking for HyperQPTL Beyond \forall*\exists*}}, booktitle = {36th International Conference on Concurrency Theory (CONCUR 2025)}, pages = {37:1--37:18}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-389-8}, ISSN = {1868-8969}, year = {2025}, volume = {348}, editor = {Bouyer, Patricia and van de Pol, Jaco}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.37}, URN = {urn:nbn:de:0030-drops-239872}, doi = {10.4230/LIPIcs.CONCUR.2025.37}, annote = {Keywords: HyperLTL, HyperQPTL, model-checking games, prophecies} }
Feedback for Dagstuhl Publishing