,
Shibashis Guha
Creative Commons Attribution 4.0 International license
Given rationals α and β, the sure-almost-sure problem for a threshold Boolean objective φ in a Markov decision process (MDP) asks if one can simultaneously ensure that all outcomes of the MDP have φ-value at least α (i.e. sure α satisfaction), and with probability 1 the outcome has φ-value at least β (i.e. almost-sure β satisfaction). The sure-limit-sure problem asks if for all ε > 0, one can simultaneously ensure that all outcomes have φ-value at least α, and with probability at least 1 - ε the outcome has φ-value at least β. Moreover, if simultaneous satisfaction of objectives is possible, then one would also like to construct a strategy (for sure-almost-sure) or a family of strategies (for sure-limit-sure) that achieves this. Even if both sure satisfaction and almost-sure (resp., limit-sure) satisfaction for an objective are known, combining the two is often non-trivial and requires novel techniques and approaches. In this paper, we solve the sure-almost-sure and sure-limit-sure problems for window mean-payoff objectives. While it is known that almost-sure satisfaction and limit-sure satisfaction for window mean-payoff coincide in MDPs, we show that sure-almost-sure satisfaction is distinct from sure-limit-sure satisfaction. The window mean-payoff objective strengthens the standard mean-payoff objective by requiring that eventually, from every point in the infinite run, the average payoff becomes greater than a given threshold within a finite window length. We study two variants of window mean payoff: in the fixed variant, the window length 𝓁 is given, while in the bounded variant, the length is not given but is required to be bounded throughout the run. We show that the sure-almost-sure problem and the sure-limit-sure problem are both in PTIME for the fixed variant (if 𝓁 is given in unary) and are both in NP ∩ coNP for the bounded variant, matching the computational complexity of sure satisfaction and almost-sure satisfaction when considered separately for these objectives. We also give bounds for the memory requirement of winning strategies for all considered problems.
@InProceedings{gaba_et_al:LIPIcs.CONCUR.2026.36,
author = {Gaba, Pranshu and Guha, Shibashis},
title = {{Sure-Almost-Sure and Sure-Limit-Sure Window Mean Payoff in Markov Decision Processes}},
booktitle = {37th International Conference on Concurrency Theory (CONCUR 2026)},
pages = {36:1--36:22},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-447-5},
ISSN = {1868-8969},
year = {2026},
volume = {391},
editor = {Sokolova, Ana and Totzke, Patrick},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2026.36},
URN = {urn:nbn:de:0030-drops-273664},
doi = {10.4230/LIPIcs.CONCUR.2026.36},
annote = {Keywords: Beyond worst-case synthesis, sure-almost-sure satisfaction, window mean payoff, finitary objectives, Markov decision processes}
}