,
Frédéric Herbreteau
,
Jean-François Raskin
,
Alexis Reynouard
Creative Commons Attribution 4.0 International license
This paper revisits timed games by building upon the semantics introduced in "The Element of Surprise in Timed Games" [Luca de Alfaro et al., 2003]. We introduce some modifications to this semantics for two primary reasons: firstly, we recognize instances where the original semantics appears counterintuitive in the context of controller synthesis; secondly, we present methods to develop efficient zone-based algorithms. Our algorithm successfully addresses timed parity games, and we have implemented it using UPPAAL’s zone library. This prototype effectively demonstrates the feasibility of a zone-based algorithm for parity objectives and a rich semantics for timed interactions between the players.
@InProceedings{geeraerts_et_al:LIPIcs.FSTTCS.2025.33,
author = {Geeraerts, Gilles and Herbreteau, Fr\'{e}d\'{e}ric and Raskin, Jean-Fran\c{c}ois and Reynouard, Alexis},
title = {{A Zone-Based Algorithm for Timed Parity Games}},
booktitle = {45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)},
pages = {33:1--33:18},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-406-2},
ISSN = {1868-8969},
year = {2025},
volume = {360},
editor = {Aiswarya, C. and Mehta, Ruta and Roy, Subhajit},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2025.33},
URN = {urn:nbn:de:0030-drops-251140},
doi = {10.4230/LIPIcs.FSTTCS.2025.33},
annote = {Keywords: Timed Parity Games, Realtime Controller Synthesis}
}