Pushing Blocks via Checkable Gadgets: PSPACE-Completeness of Push-1F and Block/Box Dude

Authors Joshua Ani, Lily Chung , Erik D. Demaine , Yevhenii Diomidov, Dylan Hendrickson , Jayson Lynch



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Author Details

Joshua Ani
  • Massachusetts Institute of Technology, Cambridge, MA, USA
Lily Chung
  • Massachusetts Institute of Technology, Cambridge, MA, USA
Erik D. Demaine
  • Massachusetts Institute of Technology, Cambridge, MA, USA
Yevhenii Diomidov
  • Massachusetts Institute of Technology, Cambridge, MA, USA
Dylan Hendrickson
  • Massachusetts Institute of Technology, Cambridge, MA, USA
Jayson Lynch
  • Cheriton School of Computer Science, University of Waterloo, Canada

Acknowledgements

This work was initiated during extended problem solving sessions with the participants of the MIT class on Algorithmic Lower Bounds: Fun with Hardness Proofs (6.892) taught by Erik Demaine in Spring 2019. We thank the other participants for their insights and contributions. We would like to thank our reviewers for their detailed and useful feedback. We would like to thank Aaron Williams for useful discussion including how to restructure the paper and how to better present the results and checkable gadget framework. Figures produced using SVG Tiler (https://github.com/edemaine/svgtiler), diagrams.net, and Inkscape.

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Joshua Ani, Lily Chung, Erik D. Demaine, Yevhenii Diomidov, Dylan Hendrickson, and Jayson Lynch. Pushing Blocks via Checkable Gadgets: PSPACE-Completeness of Push-1F and Block/Box Dude. In 11th International Conference on Fun with Algorithms (FUN 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 226, pp. 3:1-3:30, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022) https://doi.org/10.4230/LIPIcs.FUN.2022.3

Abstract

We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstraction of many video games (first posed in 1999). We also prove PSPACE-completeness of two versions of the recently studied block-moving puzzle game with gravity, Block Dude - a video game dating back to 1994 - featuring either liftable blocks or pushable blocks. Two of our reductions are built on a new framework for "checkable" gadgets, extending the motion-planning-through-gadgets framework to support gadgets that can be misused, provided those misuses can be detected later.

Subject Classification

ACM Subject Classification
  • Theory of computation → Problems, reductions and completeness
Keywords
  • gadgets
  • motion planning
  • hardness of games

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References

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