Immersive Analytics of Graphs in Virtual Reality with GAV-VR (Software Abstract)

Authors Stefan P. Feyer , Wilhelm Kerle-Malcharek , Ying Zhang , Falk Schreiber , Karsten Klein



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Author Details

Stefan P. Feyer
  • University of Konstanz, Germany
Wilhelm Kerle-Malcharek
  • University of Konstanz, Germany
Ying Zhang
  • University of Konstanz, Germany
Falk Schreiber
  • University of Konstanz, Germany
  • Monash University, Melbourne, Australia
Karsten Klein
  • University of Konstanz, Germany

Cite AsGet BibTex

Stefan P. Feyer, Wilhelm Kerle-Malcharek, Ying Zhang, Falk Schreiber, and Karsten Klein. Immersive Analytics of Graphs in Virtual Reality with GAV-VR (Software Abstract). In 32nd International Symposium on Graph Drawing and Network Visualization (GD 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 320, pp. 57:1-57:3, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)
https://doi.org/10.4230/LIPIcs.GD.2024.57

Abstract

The design space for interactive graph visualisation in immersive environments creates opportunities to improve on established solutions in traditional desktop settings. Exploiting this potential requires careful analysis of achievable benefits, required tradeoffs, and disadvantages for particular designs and use-cases. GAV-VR is a modular and user-extensible framework for graph visualisation and analysis in Virtual Reality (VR). It provides the platform to easily create interactive graph visualisations, facilitating both applied graph analysis and evaluation of approaches and methods for visualisation of and interaction with graphs in VR.

Subject Classification

ACM Subject Classification
  • Human-centered computing → Visualization systems and tools
  • Human-centered computing → Visual analytics
  • Human-centered computing → Virtual reality
Keywords
  • Networks
  • Immersive Analytics
  • Software

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References

  1. Stefan P. Feyer, Bruno Pinaud, Stephen Kobourov, Nicolas Brich, Michael Krone, Andreas Kerren, Michael Behrisch, Falk Schreiber, and Karsten Klein. 2D, 2.5D, or 3D? an exploratory study on multilayer network visualisations in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 30(1):469-479, 2024. URL: https://doi.org/10.1109/TVCG.2023.3327402.
  2. Wilhelm Kerle-Malcharek, Stefan P. Feyer, Falk Schreiber, and Karsten Klein. GAV-VR: an extensible framework for graph analysis and visualisation in virtual reality. In Jean-Marie Normand, editor, ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, pages 131-139, Eindhoven, 2023. The Eurographics Association. URL: https://doi.org/10.2312/egve.20231321.
  3. Matthias Kraus, Johannes Fuchs, Björn Sommer, Karsten Klein, Ulrich Engelke, Daniel Keim, and Falk Schreiber. Immersive analytics with abstract 3D visualizations: A survey. In Computer Graphics Forum, volume 41(1), pages 201-229. Wiley Online Library, 2022. URL: https://doi.org/10.1111/CGF.14430.
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