In this paper, we study the notion of admissibility for randomised strategies in concurrent games. Intuitively, an admissible strategy is one where the player plays 'as well as possible', because there is no other strategy that dominates it, i.e., that wins (almost surely) against a superset of adversarial strategies. We prove that admissible strategies always exist in concurrent games, and we characterise them precisely. Then, when the objectives of the players are omega-regular, we show how to perform assume-admissible synthesis, i.e., how to compute admissible strategies that win (almost surely) under the hypothesis that the other players play admissible strategies only.
@InProceedings{basset_et_al:LIPIcs.ICALP.2017.123, author = {Basset, Nicolas and Geeraerts, Gilles and Raskin, Jean-Fran\c{c}ois and Sankur, Ocan}, title = {{Admissiblity in Concurrent Games}}, booktitle = {44th International Colloquium on Automata, Languages, and Programming (ICALP 2017)}, pages = {123:1--123:14}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-041-5}, ISSN = {1868-8969}, year = {2017}, volume = {80}, editor = {Chatzigiannakis, Ioannis and Indyk, Piotr and Kuhn, Fabian and Muscholl, Anca}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2017.123}, URN = {urn:nbn:de:0030-drops-74765}, doi = {10.4230/LIPIcs.ICALP.2017.123}, annote = {Keywords: Multi-player games, admissibility, concurrent games, randomized strategies} }
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