,
Lori Ziegelmeier
Creative Commons Attribution 4.0 International license
Procedural content generation often employs grid-based methods to create virtual environments. We present a pipeline that utilizes Voronoi diagrams and Lloyd’s Relaxation to construct an irregular mesh for terrain generation. We implement a customizable "Land Anchor" system combined with Perlin noise to determine landmass shapes, distinct from standard radial distribution methods. Furthermore, we simulate hydrology using priority-flood routing on the Voronoi edges and assign biomes via a Gaussian-smoothed Whittaker classification. The full pipeline is exposed through an interactive application that enables real-time parameter tuning and terrain export, and resulting geometric data is extruded in Blender to produce a 3D terrain model.
@InProceedings{batbold_et_al:LIPIcs.SoCG.2026.101,
author = {Batbold, Batsambuu and Ziegelmeier, Lori},
title = {{From Chaos to Continents: Voronoi-Based Procedural Terrain Generation with Hydrology and 3D Visualization}},
booktitle = {42nd International Symposium on Computational Geometry (SoCG 2026)},
pages = {101:1--101:7},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-418-5},
ISSN = {1868-8969},
year = {2026},
volume = {367},
editor = {Ahn, Hee-Kap and Hoffmann, Michael and Nayyeri, Amir},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.SoCG.2026.101},
URN = {urn:nbn:de:0030-drops-259077},
doi = {10.4230/LIPIcs.SoCG.2026.101},
annote = {Keywords: Procedural Content Generation, Voronoi Diagrams, Lloyd’s Relaxation, Perlin Noise, Blender}
}
archived version