BibTeX Export for Online-Teaching Environment with Gamification - A real Case Study

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@InProceedings{portela:OASIcs.ICPEC.2021.1,
  author =	{Portela, Filipe},
  title =	{{Online-Teaching Environment with Gamification - A real Case Study}},
  booktitle =	{Second International Computer Programming Education Conference (ICPEC 2021)},
  pages =	{1:1--1:13},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-194-8},
  ISSN =	{2190-6807},
  year =	{2021},
  volume =	{91},
  editor =	{Henriques, Pedro Rangel and Portela, Filipe and Queir\'{o}s, Ricardo and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2021.1},
  URN =		{urn:nbn:de:0030-drops-142170},
  doi =		{10.4230/OASIcs.ICPEC.2021.1},
  annote =	{Keywords: TechTeach, Case Study, Online-Learning, ioEduc, Computer Programming, Gamification, Innovation}
}

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