@InProceedings{saraiva_et_al:OASIcs.ICPEC.2021.14, author = {Saraiva, Francisco and Lima, L\'{a}zaro V. O. and Ara\'{u}jo, Cristiana and Magalh\~{a}es, Luis Gonzaga and Henriques, Pedro Rangel}, title = {{SHREWS: A Game with Augmented Reality for Training Computational Thinking}}, booktitle = {Second International Computer Programming Education Conference (ICPEC 2021)}, pages = {14:1--14:10}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-194-8}, ISSN = {2190-6807}, year = {2021}, volume = {91}, editor = {Henriques, Pedro Rangel and Portela, Filipe and Queir\'{o}s, Ricardo and Sim\~{o}es, Alberto}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2021.14}, URN = {urn:nbn:de:0030-drops-142309}, doi = {10.4230/OASIcs.ICPEC.2021.14}, annote = {Keywords: Augmented Reality, Computational Thinking, Learning Activity, Game} }
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