Integrating Gamified Educational Escape Rooms in Learning Management Systems (Short Paper)

Authors Ricardo Queirós , Carla Pinto , Mário Cruz , Daniela Mascarenhas



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Author Details

Ricardo Queirós
  • School of Media Arts and Design & CRACS - INESC TEC, Polytechnic Institute of Porto, Portugal
Carla Pinto
  • School of Engineering & CMUP, Polytechnic Institute of Porto, Portugal
Mário Cruz
  • School of Education & inED, Polytechnic Institute of Porto, Portugal
Daniela Mascarenhas
  • School of Education & inED, Polytechnic Institute of Porto, Portugal

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Ricardo Queirós, Carla Pinto, Mário Cruz, and Daniela Mascarenhas. Integrating Gamified Educational Escape Rooms in Learning Management Systems (Short Paper). In 12th Symposium on Languages, Applications and Technologies (SLATE 2023). Open Access Series in Informatics (OASIcs), Volume 113, pp. 15:1-15:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)
https://doi.org/10.4230/OASIcs.SLATE.2023.15

Abstract

Escape rooms offer an immersive and engaging learning experience that encourages critical thinking, problem solving and teamwork. Although they have shown promising results in promoting student engagement in the teaching-learning process, they continue to operate as independent systems that are not fully integrated into educational environments. This work aims to detail the integration of educational escape rooms, based on international standards, with the typical central component of an educational setting - the learning management system (LMS). In order to proof this concept, we present the integration of a math escape room with the Moodle LMS using the Learning Tools Interoperability (LTI) specification. Currently, this specification comprises a set of Web services that enable seamless integration between learning platforms and external tools and is not limited to any specific LMS which fosters learning interoperability. With this implementation, a single sign-on ecosystem is created, where teachers and students can interact in a simple and immersive way. The major contribution of this work is to serve as an integration guide for other applications and in different domains.

Subject Classification

ACM Subject Classification
  • Social and professional topics → Computer science education
Keywords
  • Escape Rooms
  • Interoperability
  • Learning Management Systems
  • Standardization

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References

  1. IMS Global Learning Consortium. Ims learning tools interoperability (lti). https://www.imsglobal.org/activity/learning-tools-interoperability, 2021. Accessed: May 12, 2023.
  2. Breakout EDU. Schoology integration. https://www.breakoutedu.com/schoology, 2021. Accessed: May 14, 2023.
  3. Fernando Gamboa-Rodríguez, Juan Nicolás García-Sánchez, Eloy García-Sánchez, and Arturo Córdoba-Rangel. Educational Escape Rooms in Higher Education: A Systematic Literature Review. Education Sciences, 11(3):114, 2021. URL: https://doi.org/10.3390/educsci11030114.
  4. Agoritsa Makri, Dimitrios Vlachopoulos, and Richard Martina. Digital escape rooms as innovative pedagogical tools in education: A systematic literature review. Sustainability, 13:4587, April 2021. URL: https://doi.org/10.3390/su13084587.
  5. Nidhi Niyati, Pranav Awati, Neelam V Alai, and Ritu Jain. Escape rooms as an interactive learning tool: A systematic review. International Journal of Emerging Technologies in Learning (iJET), 16(5):223-240, 2021. Google Scholar
  6. Alice Veldkamp, Liesbeth Grint, Marie-Christine Knippels, and Wouter van Joolingen. Escape education: A systematic review on escape rooms in education. Educational Research Review, 31:100364, November 2020. URL: https://doi.org/10.1016/j.edurev.2020.100364.
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