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We study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a PLS-complete problem in the worst case, even when each player has two strategies. This is a potential game where the sequential-better-response algorithm is known to converge to a pure NE, albeit in exponential time. First, we prove polynomial (respectively, quasi-polynomial) smoothed complexity when the underlying game graph is complete (resp. arbitrary), and every player has constantly many strategies. The complete graph assumption is reminiscent of perturbing all parameters, a common assumption in most known polynomial smoothed complexity results. We develop techniques to bound the probability that an (adversarial) better-response sequence makes slow improvements to the potential. Our approach combines and generalizes the local-max-cut approaches of Etscheid and Röglin (SODA `14; ACM TALG, `17) and Angel, Bubeck, Peres, and Wei (STOC `17), to handle the multi-strategy case. We believe that the approach and notions developed herein could be of interest in addressing the smoothed complexity of other potential games. Further, we define a notion of a smoothness-preserving reduction among search problems, and obtain reductions from 2-strategy network coordination games to local-max-cut, and from k-strategy games (k arbitrary) to local-max-bisection. The former, with the recent result of Bibak, Chandrasekaran, and Carlson (SODA `18) gives an alternate O(n^8)-time smoothed algorithm when k=2. These reductions extend smoothed efficient algorithms from one problem to another.
@InProceedings{boodaghians_et_al:LIPIcs.ITCS.2020.73,
author = {Boodaghians, Shant and Kulkarni, Rucha and Mehta, Ruta},
title = {{Smoothed Efficient Algorithms and Reductions for Network Coordination Games}},
booktitle = {11th Innovations in Theoretical Computer Science Conference (ITCS 2020)},
pages = {73:1--73:15},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-134-4},
ISSN = {1868-8969},
year = {2020},
volume = {151},
editor = {Vidick, Thomas},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2020.73},
URN = {urn:nbn:de:0030-drops-117581},
doi = {10.4230/LIPIcs.ITCS.2020.73},
annote = {Keywords: Network Coordination Games, Smoothed Analysis}
}