Dots & Polygons (Media Exposition)

Authors Kevin Buchin , Mart Hagedoorn, Irina Kostitsyna , Max van Mulken, Jolan Rensen, Leo van Schooten



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Author Details

Kevin Buchin
  • Department of Mathematics and Computer Science, TU Eindhoven, The Netherlands
Mart Hagedoorn
  • Department of Mathematics and Computer Science, TU Eindhoven, The Netherlands
Irina Kostitsyna
  • Department of Mathematics and Computer Science, TU Eindhoven, The Netherlands
Max van Mulken
  • Department of Mathematics and Computer Science, TU Eindhoven, The Netherlands
Jolan Rensen
  • Department of Mathematics and Computer Science, TU Eindhoven, The Netherlands
Leo van Schooten
  • Department of Mathematics and Computer Science, TU Eindhoven, The Netherlands

Acknowledgements

We would like to thank David Eppstein for discussing [Eppstein, 2020] with us.

Cite AsGet BibTex

Kevin Buchin, Mart Hagedoorn, Irina Kostitsyna, Max van Mulken, Jolan Rensen, and Leo van Schooten. Dots & Polygons (Media Exposition). In 36th International Symposium on Computational Geometry (SoCG 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 164, pp. 79:1-79:4, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)
https://doi.org/10.4230/LIPIcs.SoCG.2020.79

Abstract

We present a new game, Dots & Polygons, played on a planar point set. We prove that its NP-hard and discuss strategies for the case when the point set is in convex position.

Subject Classification

ACM Subject Classification
  • Theory of computation → Computational geometry
Keywords
  • Dots & Boxes
  • NP-hard
  • game
  • cycle packing

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References

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