An Augmented Reality Mathematics Serious Game

Authors José Manuel Cerqueira , João Martinho Moura , Cristina Sylla , Luís Ferreira



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Author Details

José Manuel Cerqueira
  • Polytechnic Institute of Cávado and Ave, Barcelos, Portugal
João Martinho Moura
  • Polytechnic Institute of Cávado and Ave, Barcelos, Portugal
Cristina Sylla
  • Research Centre on Child Studies (CIEC), Universidade do Minho, Braga, Portugal
Luís Ferreira
  • 2Ai – Applied Artificial Intelligence Lab, Polytechnic Institute of Cávado and Ave, Barcelos, Portugal

Acknowledgements

2Ai – Applied Artificial Intelligence Lab, Polytechnic Institute of Cávado and Ave, Portugal

Cite AsGet BibTex

José Manuel Cerqueira, João Martinho Moura, Cristina Sylla, and Luís Ferreira. An Augmented Reality Mathematics Serious Game. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 6:1-6:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)
https://doi.org/10.4230/OASIcs.ICPEC.2020.6

Abstract

This article presents the results obtained from an experiment using an Augmented Reality (AR) serious game for learning mathematical functions in middle school, in contexts that resort to Game Based Learning. A serious game was created specifically for this purpose and allowed to conduct an exploratory study with a quantitative and qualitative methodological approach, with two groups of teachers of different subjects: mathematics and informatics. The game, called FootMath, allows the visualization, manipulation and exploration of linear, quadratic, exponential and trigonometric mathematical functions, through the simulation of a 3D football game, in which the user can change the function parameters with different values, in order to score a goal. It was tested the potential use of AR technologies in learning scenarios, considering the teacher’s perspective. According to the findings, FootMath was considered to be a promising and innovative tool to be incorporated in real mathematics teaching scenarios.

Subject Classification

ACM Subject Classification
  • Computing methodologies → Mixed / augmented reality
Keywords
  • Serious Game
  • Augmented Reality
  • Mathematics
  • Functions

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References

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