Turing - Inter School Programming Contest: Pedagogical Innovation in Programming Teaching for Middle Schools

Authors Rui Figueiredo , Bárbara Cleto , José Manuel Cerqueira



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Author Details

Rui Figueiredo
  • Agrupamento de Escolas Alcaides de Faria, Barcelos, Portugal
Bárbara Cleto
  • Escola Secundária Henrique Medina, Esposende, Portugal
José Manuel Cerqueira
  • Agrupamento de Escolas de Barcelos, Portugal

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Rui Figueiredo, Bárbara Cleto, and José Manuel Cerqueira. Turing - Inter School Programming Contest: Pedagogical Innovation in Programming Teaching for Middle Schools. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 9:1-9:7, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)
https://doi.org/10.4230/OASIcs.ICPEC.2020.9

Abstract

Turing is an interscholastic tournament that aims at promoting the teaching of informatics, particularly the learning of programming through gamification. It is a competition between secondary schools, organized by teachers of informatics, for their own students. Turing was developed due to the lack of tournaments and competitions organized by teachers in this level of education. By contrast, universities and polytechnic institutes regularly organize programming tournaments, aimed at students of both secondary schools and universities. Given that its Turing is a pilot project, the first edition of the tournament will take place in March 2020 and it will occur simultaneously in three secondary schools. The students who are (voluntarily) enrolled in Turing will have an hour and thirty minutes to solve a set of problems in C programming language via Web, through the E-Learning platform Moodle while using the plugin CodeRunner.

Subject Classification

ACM Subject Classification
  • Computing methodologies → Logic programming and answer set programming
Keywords
  • CodeRunner
  • Contest
  • Game
  • Gamification
  • Programming
  • Turing

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References

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