@InProceedings{swacha_et_al:OASIcs.ICPEC.2020.26,
author = {Swacha, Jakub and Queir\'{o}s, Ricardo and Paiva, Jos\'{e} Carlos and Leal, Jos\'{e} Paulo and Kosta, Sokol and Montella, Raffaele},
title = {{A Roadmap to Gamify Programming Education}},
booktitle = {First International Computer Programming Education Conference (ICPEC 2020)},
pages = {26:1--26:7},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-153-5},
ISSN = {2190-6807},
year = {2020},
volume = {81},
editor = {Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops-dev.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.26},
URN = {urn:nbn:de:0030-drops-123136},
doi = {10.4230/OASIcs.ICPEC.2020.26},
annote = {Keywords: gamification, programming, learning, automatic assessment, programming exercises}
}